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<blockquote data-quote="Faolyn" data-source="post: 8372483" data-attributes="member: 6915329"><p>Except that it was never actually "literally always possible."</p><p></p><p>Sure, I could always say "in my world, goblins are any alignment but all dragons, even the metallic ones, are evil." But not a single official source would ever include <em>anything </em>like that, because goblins are evil and metallic dragons are good. And if they did introduce creatures from an evil race that had become good, those creatures were always an anomaly. The only excepts are for settings like Eberron, which very specifically chose to ignore racial alignments. And because of that, it would be difficult or even impossible to convince some players that no, "in my world" things are different, because officially goblins are evil and metallic dragons are good. </p><p></p><p>So I'm kind of with [USER=83242]@dave2008[/USER] here. I can't feel too bad because we've had it your way for nearly 50 years. Now you can learn to adapt the same way we always had to adapt.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8372483, member: 6915329"] Except that it was never actually "literally always possible." Sure, I could always say "in my world, goblins are any alignment but all dragons, even the metallic ones, are evil." But not a single official source would ever include [I]anything [/I]like that, because goblins are evil and metallic dragons are good. And if they did introduce creatures from an evil race that had become good, those creatures were always an anomaly. The only excepts are for settings like Eberron, which very specifically chose to ignore racial alignments. And because of that, it would be difficult or even impossible to convince some players that no, "in my world" things are different, because officially goblins are evil and metallic dragons are good. So I'm kind of with [USER=83242]@dave2008[/USER] here. I can't feel too bad because we've had it your way for nearly 50 years. Now you can learn to adapt the same way we always had to adapt. [/QUOTE]
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