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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Maxperson" data-source="post: 8373104" data-attributes="member: 23751"><p>Congrats! You can find some similarities. Nobody is arguing that you can't do that, though. We're saying that stat bonuses serve to help differentiate races. So while kenku and elves are both good with bows, neither can match hobgoblins or warforged for endurance. That's a difference. Making all races the same with identical floating bonuses for all, homogenizes the races and makes them more human.</p><p></p><p>That's a very easy question to answer. The reason is not the technical aspect of hard code vs. reversing the hard code. Those are identically easy. The reason it's harder is pushback. Humans as a species resent having things taken away, so it's FAR easier to take the hard code and make it floating(loosen restrictions), than to take away the floating ASI's and hard code them(add restrictions).</p><p></p><p>In short, the answer to your question of "how?" is <u>human nature.</u></p></blockquote><p></p>
[QUOTE="Maxperson, post: 8373104, member: 23751"] Congrats! You can find some similarities. Nobody is arguing that you can't do that, though. We're saying that stat bonuses serve to help differentiate races. So while kenku and elves are both good with bows, neither can match hobgoblins or warforged for endurance. That's a difference. Making all races the same with identical floating bonuses for all, homogenizes the races and makes them more human. That's a very easy question to answer. The reason is not the technical aspect of hard code vs. reversing the hard code. Those are identically easy. The reason it's harder is pushback. Humans as a species resent having things taken away, so it's FAR easier to take the hard code and make it floating(loosen restrictions), than to take away the floating ASI's and hard code them(add restrictions). In short, the answer to your question of "how?" is [U]human nature.[/U] [/QUOTE]
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