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<blockquote data-quote="Yaarel" data-source="post: 8373188" data-attributes="member: 58172"><p>In 5e, the wood elf and grugach elf are the same thing.</p><p></p><p>Therefore, to mechanically express the 5e Players Handbook description, requires the wood elf to float where the ability score improvements go. The +2 requires fluidity.</p><p></p><p>As a DM, there can be wood elf cultures that are grugach who tend slightly more toward the +2 to Strength, while other cultures to Dexterity, Wisdom, or even Constitution. Any individual in a particular elf community can statistically deviate significantly from the average of that community. All of these superhuman abilities are potentially, innately, possible. The 5e wood elf needs floating ability score improvements.</p><p></p><p></p><p></p><p>Similarly, the Drow has a complex D&D tradition. They are Clerics favoring high Wisdom. The 1e drow has an average Wisdom of 14, something like a +2 to the Wisdom score. By 3e there are superlatively charismatic. The Wizards ("strong magic users") imply Intelligence, and the 1e drow is highly intelligent, 16 on average. Meanwhile, the drow is superlatively dexterous. Really any of these abilities − Dex, Int, Wis, Cha − is the "essence" of the D&D drow tradition. When a player chooses a drow character, the player needs to able to pick which kind of drow archetype they want to explore.</p><p></p><p></p><p></p><p>Every 5e elf, whether high elf, wood elf, or drow elf, requires floating ability score improvements to accurately safeguard the D&D elf traditions of earlier editions, as well as mechanically express the current 5e Players Handbooks elf description. The elf is a plurality.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8373188, member: 58172"] In 5e, the wood elf and grugach elf are the same thing. Therefore, to mechanically express the 5e Players Handbook description, requires the wood elf to float where the ability score improvements go. The +2 requires fluidity. As a DM, there can be wood elf cultures that are grugach who tend slightly more toward the +2 to Strength, while other cultures to Dexterity, Wisdom, or even Constitution. Any individual in a particular elf community can statistically deviate significantly from the average of that community. All of these superhuman abilities are potentially, innately, possible. The 5e wood elf needs floating ability score improvements. Similarly, the Drow has a complex D&D tradition. They are Clerics favoring high Wisdom. The 1e drow has an average Wisdom of 14, something like a +2 to the Wisdom score. By 3e there are superlatively charismatic. The Wizards ("strong magic users") imply Intelligence, and the 1e drow is highly intelligent, 16 on average. Meanwhile, the drow is superlatively dexterous. Really any of these abilities − Dex, Int, Wis, Cha − is the "essence" of the D&D drow tradition. When a player chooses a drow character, the player needs to able to pick which kind of drow archetype they want to explore. Every 5e elf, whether high elf, wood elf, or drow elf, requires floating ability score improvements to accurately safeguard the D&D elf traditions of earlier editions, as well as mechanically express the current 5e Players Handbooks elf description. The elf is a plurality. [/QUOTE]
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