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<blockquote data-quote="Yaarel" data-source="post: 8373252" data-attributes="member: 58172"><p>In the case of the Elf, floating ability improvements is a must.</p><p></p><p></p><p>At that point, why not the rest of the races too?</p><p></p><p>Is it so terrible for me to say, my Halfling is +2 to Charisma, and +1 to Dexterity?</p><p></p><p></p><p></p><p>You and others want there to be "salient" differences between the races. I think there is a way to do this, by giving each race an assemblage of choices to choose from.</p><p></p><p>4e got it right when giving the eladrin elf Misty Step as innate magic. That is eye-popping wow! So different from other kinds of elf, and other kinds of races!</p><p></p><p>When we look at the Tashas custom lineage, we can see the basic format to design a race. Besides neutral stuff like size, speed 30, and a language, each race is one feat plus one trait. The trait can be darkvision, or something else instead. The feat can be an eye-popping wow! Let each race choose between feats. Each feat can focus on a specific D&D tradition, dramatically. Also, add new 5e traditions. Supply very different kinds of feats to choose from. Let the player choose which feat archetype they want.</p><p></p><p>For example, let the elf offer feats for Misty Step, Elven Accuracy, Udadrow Magic, high magic to synergize Bard, Druid, Wizard. Offer a Fey Knight for a gishy elf, that manifests "elf chain" Mage Armor spell, and maybe uses the casting stat for AC and longsword attacks. There can be animal companions like coochie and steeds like griffon, as part of a feat. So many solid D&D options can be elf race feats for a player to pick.</p><p></p><p>If a wood elf character picks Misty Step, that is fine too.</p><p></p><p>Meanwhile, I would love it if every elf can choose between darkvision or a cantrip.</p><p></p><p>If there is an "essence" of the elf, it is that the race personifies magic and comprises various magical cultures. All of the elf feats can be different ways to express this essence.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8373252, member: 58172"] In the case of the Elf, floating ability improvements is a must. At that point, why not the rest of the races too? Is it so terrible for me to say, my Halfling is +2 to Charisma, and +1 to Dexterity? You and others want there to be "salient" differences between the races. I think there is a way to do this, by giving each race an assemblage of choices to choose from. 4e got it right when giving the eladrin elf Misty Step as innate magic. That is eye-popping wow! So different from other kinds of elf, and other kinds of races! When we look at the Tashas custom lineage, we can see the basic format to design a race. Besides neutral stuff like size, speed 30, and a language, each race is one feat plus one trait. The trait can be darkvision, or something else instead. The feat can be an eye-popping wow! Let each race choose between feats. Each feat can focus on a specific D&D tradition, dramatically. Also, add new 5e traditions. Supply very different kinds of feats to choose from. Let the player choose which feat archetype they want. For example, let the elf offer feats for Misty Step, Elven Accuracy, Udadrow Magic, high magic to synergize Bard, Druid, Wizard. Offer a Fey Knight for a gishy elf, that manifests "elf chain" Mage Armor spell, and maybe uses the casting stat for AC and longsword attacks. There can be animal companions like coochie and steeds like griffon, as part of a feat. So many solid D&D options can be elf race feats for a player to pick. If a wood elf character picks Misty Step, that is fine too. Meanwhile, I would love it if every elf can choose between darkvision or a cantrip. If there is an "essence" of the elf, it is that the race personifies magic and comprises various magical cultures. All of the elf feats can be different ways to express this essence. [/QUOTE]
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