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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="LadyElect" data-source="post: 8373420" data-attributes="member: 7031965"><p>It’s been a few pages since it was mentioned last but for those that would like to see floating racial ASIs, I’m curious how that would be perceived if they were attached to class instead of being vague increases. In looking for resources, I came across this nifty module that tries to still provide some narrative center to the scores while decoupling necessary race+class combinations:</p><p></p><p>[URL unfurl="true"]https://gabejamesgames.itch.io/cmm[/URL]</p><p></p><p>It essentially attempts to examine the 3 core ability scores for each class and takes a narrative approach for players to build out their +2/+1 (or potential +1/+1/+1) there instead.</p><p></p><p>It seems like an idea that could still benefit those that want to portray races which lean toward certain classes culturally in the lore without statistically punishing PC off-branding come game time. Of course, it doesn’t account for how to make up for those races that exceed 3 initial ASIs (human, half-elf, etc.) and thus requires some extra work elsewhere. But I also think that’s where more emphasis on racial feat options to build out individual racial quirks can fill in for the losses. I find those aspects more character defining than being one of 10 strong or quick races anyway.</p><p></p><p>Any thoughts? Does this actually “do more” for you than just calling it a free +2/+1 with your racial choice?</p></blockquote><p></p>
[QUOTE="LadyElect, post: 8373420, member: 7031965"] It’s been a few pages since it was mentioned last but for those that would like to see floating racial ASIs, I’m curious how that would be perceived if they were attached to class instead of being vague increases. In looking for resources, I came across this nifty module that tries to still provide some narrative center to the scores while decoupling necessary race+class combinations: [URL unfurl="true"]https://gabejamesgames.itch.io/cmm[/URL] It essentially attempts to examine the 3 core ability scores for each class and takes a narrative approach for players to build out their +2/+1 (or potential +1/+1/+1) there instead. It seems like an idea that could still benefit those that want to portray races which lean toward certain classes culturally in the lore without statistically punishing PC off-branding come game time. Of course, it doesn’t account for how to make up for those races that exceed 3 initial ASIs (human, half-elf, etc.) and thus requires some extra work elsewhere. But I also think that’s where more emphasis on racial feat options to build out individual racial quirks can fill in for the losses. I find those aspects more character defining than being one of 10 strong or quick races anyway. Any thoughts? Does this actually “do more” for you than just calling it a free +2/+1 with your racial choice? [/QUOTE]
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