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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Bill Zebub" data-source="post: 8373886" data-attributes="member: 7031982"><p>Yes, I think that's key. </p><p></p><p>I mean, it's easy to create two sets of attributes, one for an elf and one for a dwarf (or whatever), in which you don't put the ASI into the highest score, and even experts in the game would not be able to tell you which is which. And that's if you're using Point Buy or Standard Array: if you're rolling for scores then it's possible you couldn't tell the difference even if you did put the ASI in the highest score. (Except for the fact that somehow nobody ever seems to roll worse than at least one 17...)</p><p></p><p>Now, if the folks at D&DBeyond release their data you would be able to see a difference in attribute distributions between fixed ASIs and floating ASIs. But it's really vanishingly improbable that the statistical difference would be discernible to any one person based on their experience at the table. So, as you say, it must be the knowledge of how the rules would impact worldbuilding, and not anything visible at the table, that some people find troubling.</p><p></p><p>Which is valid. I mean, I don't see things that way, and don't share the concern, but I don't expect everybody to share my concerns about the game, either. I hate anything that feels like technology/steampunk/engineering in my fantasy worlds, and feel like it just increases year by year, and wish Wizards wouldn't keep going that way. But, alas, I guess I'm in the minority. (Even if the majority is WRONG.)</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8373886, member: 7031982"] Yes, I think that's key. I mean, it's easy to create two sets of attributes, one for an elf and one for a dwarf (or whatever), in which you don't put the ASI into the highest score, and even experts in the game would not be able to tell you which is which. And that's if you're using Point Buy or Standard Array: if you're rolling for scores then it's possible you couldn't tell the difference even if you did put the ASI in the highest score. (Except for the fact that somehow nobody ever seems to roll worse than at least one 17...) Now, if the folks at D&DBeyond release their data you would be able to see a difference in attribute distributions between fixed ASIs and floating ASIs. But it's really vanishingly improbable that the statistical difference would be discernible to any one person based on their experience at the table. So, as you say, it must be the knowledge of how the rules would impact worldbuilding, and not anything visible at the table, that some people find troubling. Which is valid. I mean, I don't see things that way, and don't share the concern, but I don't expect everybody to share my concerns about the game, either. I hate anything that feels like technology/steampunk/engineering in my fantasy worlds, and feel like it just increases year by year, and wish Wizards wouldn't keep going that way. But, alas, I guess I'm in the minority. (Even if the majority is WRONG.) [/QUOTE]
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