Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malmuria" data-source="post: 8374305" data-attributes="member: 7030755"><p>Racial ASI are a legacy of class and level restrictions for races, which had the intent and more of the effect of actually creating characters who fit within archetypes (because RAW you literally could not make anything else). For example, from 2e:</p><p></p><p></p><p></p><p>[ATTACH=full]142225[/ATTACH][ATTACH=full]142226[/ATTACH]</p><p></p><p>I <em>think</em> what [USER=6748898]@ad_hoc[/USER] meant is that if you start several 5e campaigns, with set racial ASI you will tend to get human, high elf, and gnome wizards, thus leaning into archetype. Whereas if you float the asi, you might have on campaign where the wizard is human, but another where the wizard is dwarf, then dragonborn wizard, etc, and the archetype fails to be meaningful. </p><p></p><p>As far as I'm concerned, that ship has long sailed; moving from set to floating racial ASI is not a big inflection point in the change of game design. You can use standard array and make a Dwarf wizard with a +2 to Int or a Gnome wizard with a +3 to Int. They'll both basically feel like wizards, but the former will still feel weird because of the likely preconceptions that players bring to the table, not because of the ASI. More importantly, since the 3.5/pathfinder days, you may well have a party consisting of a human, a bugbear, a changeling, a halfling, and an anthropomorphic bat. I get not being into the world that such party compositions imply (I'm not either, tbh), but it's not a change that will be created by racial asi, but rather one that's been here for a long time already. The game design is just finally catching up to that by ditching what was already an atrophied legacy of Ad&d</p><p></p><p>If you really want to go against type try having your dwarf not speak in a Scottish accent. That'll really throw people off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Malmuria, post: 8374305, member: 7030755"] Racial ASI are a legacy of class and level restrictions for races, which had the intent and more of the effect of actually creating characters who fit within archetypes (because RAW you literally could not make anything else). For example, from 2e: [ATTACH type="full" width="301px"]142225[/ATTACH][ATTACH type="full" width="342px"]142226[/ATTACH] I [I]think[/I] what [USER=6748898]@ad_hoc[/USER] meant is that if you start several 5e campaigns, with set racial ASI you will tend to get human, high elf, and gnome wizards, thus leaning into archetype. Whereas if you float the asi, you might have on campaign where the wizard is human, but another where the wizard is dwarf, then dragonborn wizard, etc, and the archetype fails to be meaningful. As far as I'm concerned, that ship has long sailed; moving from set to floating racial ASI is not a big inflection point in the change of game design. You can use standard array and make a Dwarf wizard with a +2 to Int or a Gnome wizard with a +3 to Int. They'll both basically feel like wizards, but the former will still feel weird because of the likely preconceptions that players bring to the table, not because of the ASI. More importantly, since the 3.5/pathfinder days, you may well have a party consisting of a human, a bugbear, a changeling, a halfling, and an anthropomorphic bat. I get not being into the world that such party compositions imply (I'm not either, tbh), but it's not a change that will be created by racial asi, but rather one that's been here for a long time already. The game design is just finally catching up to that by ditching what was already an atrophied legacy of Ad&d If you really want to go against type try having your dwarf not speak in a Scottish accent. That'll really throw people off. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
Top