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<blockquote data-quote="Argyle King" data-source="post: 8375294" data-attributes="member: 58416"><p>Dungeon Fantasy*, being "powered by GURPS," is built a lot differently than D&D, but the playstyle and how things are put together into "templates" and "lenses" are meant to somewhat mimic classes and races as found in something like D&D.</p><p></p><p>You get 250 points to build a character.</p><p>You spend those points on packages of traits.</p><p>For example, you could buy the Elf Package or Knight (basically that game's fighter) package.</p><p></p><p>So, let's say you choose those options. You're an Elven Knight.</p><p></p><p>When it's time to level-up, you have points with which to purchase new abilities. The Elven Fighter character could choose from either the Knight list of options or the Elf list of options.</p><p></p><p></p><p>*note: There are two similar but different products. There were/are a line of Dungeon Fantasy pdfs which existed before the rpg. There is also a Dungeon Fantasy rpg which took the ideas found in the pdfs and created a stand-alone (boxed set) rpg which does not require having the GURPS books to play.</p><p></p><p>☆Edit: If you ever check out DFRPG, I would highly recommend Douglas Cole's "Delvers to Grow." I've found that 250 point characters can be a little overwhelming for some new players. Character creation is easy and easy to understand, but the options might be overwhelming... starting at 250 is like starting at around 4th level: pretty easy to understand if you've played D&D before, but perhaps a lot of moving parts if you're new to an entire system. </p><p>"Delvers to Grow" breaks things down into smaller chunks and less points; I've had brand new players (as in entirely new to rpgs) who were able to use it and make characters in about 15-20 minutes.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8375294, member: 58416"] Dungeon Fantasy*, being "powered by GURPS," is built a lot differently than D&D, but the playstyle and how things are put together into "templates" and "lenses" are meant to somewhat mimic classes and races as found in something like D&D. You get 250 points to build a character. You spend those points on packages of traits. For example, you could buy the Elf Package or Knight (basically that game's fighter) package. So, let's say you choose those options. You're an Elven Knight. When it's time to level-up, you have points with which to purchase new abilities. The Elven Fighter character could choose from either the Knight list of options or the Elf list of options. *note: There are two similar but different products. There were/are a line of Dungeon Fantasy pdfs which existed before the rpg. There is also a Dungeon Fantasy rpg which took the ideas found in the pdfs and created a stand-alone (boxed set) rpg which does not require having the GURPS books to play. ☆Edit: If you ever check out DFRPG, I would highly recommend Douglas Cole's "Delvers to Grow." I've found that 250 point characters can be a little overwhelming for some new players. Character creation is easy and easy to understand, but the options might be overwhelming... starting at 250 is like starting at around 4th level: pretty easy to understand if you've played D&D before, but perhaps a lot of moving parts if you're new to an entire system. "Delvers to Grow" breaks things down into smaller chunks and less points; I've had brand new players (as in entirely new to rpgs) who were able to use it and make characters in about 15-20 minutes. [/QUOTE]
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