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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Yaarel" data-source="post: 8375325" data-attributes="member: 58172"><p>I like math and I enjoy numbers. But I find the big number of points to spend ... distracting.</p><p></p><p>It is the same reason that I dont want the 5e Psion to use spell points (even tho I loved the 3e Psion in its day). I prefer the 5e Psion class use a spellcasting chassis resembling the Warlock chassis.</p><p></p><p></p><p></p><p>The units of design space that I tend to use for 5e are:</p><p></p><p>1 feat = 2 half-feats = 8 proficiencies</p><p></p><p>The "proficiency" unit is a bit of a misnomer because some proficiencies are more powerful than others. For example, 1 feat can grant proficiency with all armors and shield calculating the following costs.</p><p></p><p>Full Armor Feat</p><p>• 2 proficiencies: Shield</p><p>• 2 proficiencies: Light Armor</p><p>• 1 proficiency: Medium Armor (requires Light Armor)</p><p>• 3 proficiencies: Heavy Armor (requires Medium Armor)</p><p></p><p>A feat is just presented as feat. But a player with rules mastery could deconstruct it and with DM agreement swap one of the features for an other one of equivalent value.</p><p></p><p></p><p></p><p></p><p>I dont mind multirace characters, who are part elf or part dragon, or whatever. If at a higher level, a player wants a feat from an other race, that is fine. Ask how it is that the ancestral trait is only emerging now. Maybe gaining dragonbreath is part of draconic puberty when shedding a dragonskin? Maybe the player wants to reflavor dragonbreath as something more elfish, maybe like skyey lightning from ones hands?</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8375325, member: 58172"] I like math and I enjoy numbers. But I find the big number of points to spend ... distracting. It is the same reason that I dont want the 5e Psion to use spell points (even tho I loved the 3e Psion in its day). I prefer the 5e Psion class use a spellcasting chassis resembling the Warlock chassis. The units of design space that I tend to use for 5e are: 1 feat = 2 half-feats = 8 proficiencies The "proficiency" unit is a bit of a misnomer because some proficiencies are more powerful than others. For example, 1 feat can grant proficiency with all armors and shield calculating the following costs. Full Armor Feat • 2 proficiencies: Shield • 2 proficiencies: Light Armor • 1 proficiency: Medium Armor (requires Light Armor) • 3 proficiencies: Heavy Armor (requires Medium Armor) A feat is just presented as feat. But a player with rules mastery could deconstruct it and with DM agreement swap one of the features for an other one of equivalent value. I dont mind multirace characters, who are part elf or part dragon, or whatever. If at a higher level, a player wants a feat from an other race, that is fine. Ask how it is that the ancestral trait is only emerging now. Maybe gaining dragonbreath is part of draconic puberty when shedding a dragonskin? Maybe the player wants to reflavor dragonbreath as something more elfish, maybe like skyey lightning from ones hands? [/QUOTE]
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