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<blockquote data-quote="Yaarel" data-source="post: 8375551" data-attributes="member: 58172"><p>About race feats while leveling.</p><p></p><p>I agree with you, [USER=7030755]@Malmuria[/USER], [USER=6801228]@Chaosmancer[/USER] , and others about allocating a design space to choose a race feat at certain levels, without competing with the other feats.</p><p></p><p>Ideally: I want the regular feats at levels 4, 8, 12, 16, 20. Then alternate race feats for advancement of traits, and cultural background feats for advancement of noncombat proficiencies and assets. Thus race feats at levels 2, 10, and 18, and cultural background feats at 6 and 14. The level 2 race feat helps lessen front loading, and the level 10 race feat is when powerful race traits can come online in a balanced way. The level 18 race feat can be for things like "archfey" and so on. The high level bacground feats can relate to establishing a vocation and later becoming a prominent leader, such as the founder of a wizardry college, or of a castle of a warrior noble.</p><p></p><p>Possibly, to schedule these feats at certain levels needs tweaking the inconsistent designs of the various classes, to reserve space for these race feats at the same levels. Such a substantive overhaul seems less easy to do.</p><p></p><p>On the other hand, maybe it is balanced to simply add the race feats for free? Several settings grant a free setting feat at level 1. So far, no one has complained about gaming balance problems. (5e is amazingly robust in this sense.́)</p><p></p><p>The race feat at level "0", during character creation is balanced. There is no power-up. It is merely using the Custom Lineage format to list what a race can do. Getting an extra free race feat at level 2 might not be a problem, in the same sense that a setting feat seems ok. By level 10, a race feat might also not be a problem. Who knows what is or isnt a problem for mechanics at level 18! But a race feat might be a drop in the ocean of those exalted levels.</p><p></p><p>The proposed background feats are strictly noncombat, so dont affect the combat pillar of the game, and are mainly for the social pillar, and possibly the exploration pillar.</p><p></p><p>If DMs are interested in experimenting with race feats, give Xanathars feats for free at level 2, as well as any standard feats that seem pertinent to the tropes that a race can explore. The worldbuilder DMs can create new feats too to support various race concepts.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8375551, member: 58172"] About race feats while leveling. I agree with you, [USER=7030755]@Malmuria[/USER], [USER=6801228]@Chaosmancer[/USER] , and others about allocating a design space to choose a race feat at certain levels, without competing with the other feats. Ideally: I want the regular feats at levels 4, 8, 12, 16, 20. Then alternate race feats for advancement of traits, and cultural background feats for advancement of noncombat proficiencies and assets. Thus race feats at levels 2, 10, and 18, and cultural background feats at 6 and 14. The level 2 race feat helps lessen front loading, and the level 10 race feat is when powerful race traits can come online in a balanced way. The level 18 race feat can be for things like "archfey" and so on. The high level bacground feats can relate to establishing a vocation and later becoming a prominent leader, such as the founder of a wizardry college, or of a castle of a warrior noble. Possibly, to schedule these feats at certain levels needs tweaking the inconsistent designs of the various classes, to reserve space for these race feats at the same levels. Such a substantive overhaul seems less easy to do. On the other hand, maybe it is balanced to simply add the race feats for free? Several settings grant a free setting feat at level 1. So far, no one has complained about gaming balance problems. (5e is amazingly robust in this sense.́) The race feat at level "0", during character creation is balanced. There is no power-up. It is merely using the Custom Lineage format to list what a race can do. Getting an extra free race feat at level 2 might not be a problem, in the same sense that a setting feat seems ok. By level 10, a race feat might also not be a problem. Who knows what is or isnt a problem for mechanics at level 18! But a race feat might be a drop in the ocean of those exalted levels. The proposed background feats are strictly noncombat, so dont affect the combat pillar of the game, and are mainly for the social pillar, and possibly the exploration pillar. If DMs are interested in experimenting with race feats, give Xanathars feats for free at level 2, as well as any standard feats that seem pertinent to the tropes that a race can explore. The worldbuilder DMs can create new feats too to support various race concepts. [/QUOTE]
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