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<blockquote data-quote="Argyle King" data-source="post: 8376340" data-attributes="member: 58416"><p>Would you be supportive of something like 4th Edition's racial powers?</p><p></p><p>I think that's close to what you and some others have suggested. It's just not a "feat."</p><p></p><p>An example of something like that in 5th Edition would be the Dragonborn breath weapon. I think that ability could be designed better, but it's an example of a unique racial ability. </p><p></p><p>Keying racial abilities to different pillars of play could be a way to explore options.</p><p></p><p>Breath Weapon is (I would think) a combat pillar ability. Other races (like Elves) might have something ranger-y.</p><p></p><p>All of the abilities would be useful for any class, but in different situations. So, maybe the Dragonborn Fighter gets more damage output and options more geared toward combat, while the Elven Fighter gets abilities which give that character capabilities to contribute to the party in other ways. </p><p></p><p>In a way, that could allow a little bit of what I'd call "soft multiclassing" without needing to actually multiclass. I think maybe that's kinda the idea behind racial weapons (?) but it's just not implemented well. </p><p></p><p>A frail wizard likely doesn't benefit much from trying to use a longsword in melee, but being able to maneuver through the woods or breath weapon enemies who get too close are things which do.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8376340, member: 58416"] Would you be supportive of something like 4th Edition's racial powers? I think that's close to what you and some others have suggested. It's just not a "feat." An example of something like that in 5th Edition would be the Dragonborn breath weapon. I think that ability could be designed better, but it's an example of a unique racial ability. Keying racial abilities to different pillars of play could be a way to explore options. Breath Weapon is (I would think) a combat pillar ability. Other races (like Elves) might have something ranger-y. All of the abilities would be useful for any class, but in different situations. So, maybe the Dragonborn Fighter gets more damage output and options more geared toward combat, while the Elven Fighter gets abilities which give that character capabilities to contribute to the party in other ways. In a way, that could allow a little bit of what I'd call "soft multiclassing" without needing to actually multiclass. I think maybe that's kinda the idea behind racial weapons (?) but it's just not implemented well. A frail wizard likely doesn't benefit much from trying to use a longsword in melee, but being able to maneuver through the woods or breath weapon enemies who get too close are things which do. [/QUOTE]
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