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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Argyle King" data-source="post: 8377052" data-attributes="member: 58416"><p>You have a setting-agnostic set of "basic" rules which cover how to play the game and introduce a few vague blurbs about how each basic option is different in each setting.</p><p></p><p>Responding from phone, so this may be sloppy...</p><p></p><p>It could be something like:</p><p></p><p>------------</p><p>Elf</p><p></p><p>Basic traits basic traits blah blah blah...</p><p></p><p>In the Greyhawk setting, Elves are [few sentences to cover the elevator pitch] and gain the ability to [vague description of capabilities].</p><p></p><p>In Forgotten Realms....</p><p></p><p>In Eberron...</p><p></p><p>In your own games, your group may decide to mix and match options if that better fits the game experience desired by the group.</p><p>--------</p><p></p><p>The setting specific books would include the longer and more elaborate explanations.</p><p></p><p>Basic would look a little bit like 4E's kinda bare-bones representation. Specific books would have that but then follow it with prose as found in 2E.</p><p></p><p></p><p>The "basic" monster book could work similary:</p><p></p><p>-----------</p><p>Orc</p><p></p><p>Basic stuff, blah blah blah</p><p></p><p>Basic stats and abilities. </p><p></p><p>In the Save the Orcs setting, orcs are kind and gentle souls who have been unfairly... and they're an option for PCs.</p><p></p><p>In the Orcs Eat Children setting, orcs are pig-faced homicidal maniacs who are sometimes pressed into service under a powerful...</p><p></p><p>The setting books could then elaborate that Orcs in the first setting maybe replace their basic ability with the "I have a family!" encounter power.</p><p></p><p>In the second setting, they instead gain the "Meat's Back on the Menu" ability.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8377052, member: 58416"] You have a setting-agnostic set of "basic" rules which cover how to play the game and introduce a few vague blurbs about how each basic option is different in each setting. Responding from phone, so this may be sloppy... It could be something like: ------------ Elf Basic traits basic traits blah blah blah... In the Greyhawk setting, Elves are [few sentences to cover the elevator pitch] and gain the ability to [vague description of capabilities]. In Forgotten Realms.... In Eberron... In your own games, your group may decide to mix and match options if that better fits the game experience desired by the group. -------- The setting specific books would include the longer and more elaborate explanations. Basic would look a little bit like 4E's kinda bare-bones representation. Specific books would have that but then follow it with prose as found in 2E. The "basic" monster book could work similary: ----------- Orc Basic stuff, blah blah blah Basic stats and abilities. In the Save the Orcs setting, orcs are kind and gentle souls who have been unfairly... and they're an option for PCs. In the Orcs Eat Children setting, orcs are pig-faced homicidal maniacs who are sometimes pressed into service under a powerful... The setting books could then elaborate that Orcs in the first setting maybe replace their basic ability with the "I have a family!" encounter power. In the second setting, they instead gain the "Meat's Back on the Menu" ability. [/QUOTE]
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