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General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Chaosmancer" data-source="post: 8377101" data-attributes="member: 6801228"><p>Bouncing off this for a second on a tangent, I think another thing that I'd like to see, just since we are talking about ability scores, is to revisit the rankings for DCs</p><p></p><p>Currently (going off of memory) it is:</p><p>Easy -> 10</p><p>Medium -> 15</p><p>Hard -> 20</p><p>Nearly Impossible -> 25</p><p></p><p>And, if you have a +0 or a +1, or you aren't proficient, then this scale is okay. It is trivial for a high level rogue to get a 27 on a check every. single. time. And if you can always pull off the nearly impossible... then it doesn't feel impossible. </p><p></p><p>And most things in the official books are in the range of 10 to 15, and since a +6 or +7 isn't hard to get, this starts feeling a little too easy. But the scale stays low so that the person with a +1 isn't faced with something actually impossible. </p><p></p><p>It is a weird balancing act that I don't think quite hit home.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8377101, member: 6801228"] Bouncing off this for a second on a tangent, I think another thing that I'd like to see, just since we are talking about ability scores, is to revisit the rankings for DCs Currently (going off of memory) it is: Easy -> 10 Medium -> 15 Hard -> 20 Nearly Impossible -> 25 And, if you have a +0 or a +1, or you aren't proficient, then this scale is okay. It is trivial for a high level rogue to get a 27 on a check every. single. time. And if you can always pull off the nearly impossible... then it doesn't feel impossible. And most things in the official books are in the range of 10 to 15, and since a +6 or +7 isn't hard to get, this starts feeling a little too easy. But the scale stays low so that the person with a +1 isn't faced with something actually impossible. It is a weird balancing act that I don't think quite hit home. [/QUOTE]
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