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<blockquote data-quote="Yaarel" data-source="post: 8377224" data-attributes="member: 58172"><p>I love when magic items feel magic.</p><p></p><p>Money turning magic into a commodity makes them feel too mundane.</p><p></p><p>I like attunement, both in the sense of needing to personally commune with the magic (and intention) of the item, and in the sense of limiting how many items are usable.</p><p></p><p>A player can be in a room with a thousand magic items, but if for various reasons only one is attunable, then the player has only one usable item. A player can pay a million bold pieces for a magic item, but if the item refuses to attune, then it is near worthless.</p><p></p><p>There are almost no magical shops because magic refuses to cooperate. Almost always, items transfer from one person to an other by means of implicit or explicit agreements. The process of attempting to attune during a short rest, establishes what its parameters are, whether lenient or stringent.</p><p></p><p>The magic item continues the intention of its creator. Normally, this intention is ambient, conveying either yes or no to the attunement. Sometimes the item conveys the personality of its creator.</p><p></p><p>Magic is magic. It disresembles a mundane technology.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8377224, member: 58172"] I love when magic items feel magic. Money turning magic into a commodity makes them feel too mundane. I like attunement, both in the sense of needing to personally commune with the magic (and intention) of the item, and in the sense of limiting how many items are usable. A player can be in a room with a thousand magic items, but if for various reasons only one is attunable, then the player has only one usable item. A player can pay a million bold pieces for a magic item, but if the item refuses to attune, then it is near worthless. There are almost no magical shops because magic refuses to cooperate. Almost always, items transfer from one person to an other by means of implicit or explicit agreements. The process of attempting to attune during a short rest, establishes what its parameters are, whether lenient or stringent. The magic item continues the intention of its creator. Normally, this intention is ambient, conveying either yes or no to the attunement. Sometimes the item conveys the personality of its creator. Magic is magic. It disresembles a mundane technology. [/QUOTE]
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