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<blockquote data-quote="LadyElect" data-source="post: 8378214" data-attributes="member: 7031965"><p>This is the central idea for me.</p><p></p><p>I’m happy for those that are arguing from a position of “limitation breeds creativity” or who rarely have friction at the table. But it’s my experience that games inherently attract optimizers. And so to provide the widest berth against providing them with more “viable” PC options you need to review the impact systems have on one another.</p><p></p><p>I think the two main roads you’d take if you agree with that are to either 1) avoid synergy altogether, which tends to lead toward race as an aesthetic only, or 2) attempt a balancing act of synergies across all combinations—perhaps something similar to the way Dungeon World gives each of the available races for a class a different unique ability (though they still limit options). The latter is far more difficult to implement, certainly more involved, and likely never to provide a truly even spread of playable combinations, but it’s an ideal I think some players strive for. Edit: And perhaps hated by just as many for being option overload.</p><p></p><p>Now none of that will stop a single Legolas in popular media from propelling the number of elf rangers to being the top % combo, but there’s no helping that.</p></blockquote><p></p>
[QUOTE="LadyElect, post: 8378214, member: 7031965"] This is the central idea for me. I’m happy for those that are arguing from a position of “limitation breeds creativity” or who rarely have friction at the table. But it’s my experience that games inherently attract optimizers. And so to provide the widest berth against providing them with more “viable” PC options you need to review the impact systems have on one another. I think the two main roads you’d take if you agree with that are to either 1) avoid synergy altogether, which tends to lead toward race as an aesthetic only, or 2) attempt a balancing act of synergies across all combinations—perhaps something similar to the way Dungeon World gives each of the available races for a class a different unique ability (though they still limit options). The latter is far more difficult to implement, certainly more involved, and likely never to provide a truly even spread of playable combinations, but it’s an ideal I think some players strive for. Edit: And perhaps hated by just as many for being option overload. Now none of that will stop a single Legolas in popular media from propelling the number of elf rangers to being the top % combo, but there’s no helping that. [/QUOTE]
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