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<blockquote data-quote="Malmuria" data-source="post: 8378363" data-attributes="member: 7030755"><p>Sorry, maybe I'm not expressing myself well. I don't know what will be popular. I think my basic point is that 5e is already quite removed from classic fantasy, especially when you add in all the races, lineages, and subclasses from the sourcebooks and the types of scenarios presented in the adventures (flying around on airships, 'mad max in hell' etc). So I don't see racial asi as some kind of line in the sand that, when crossed, will mean the game becomes freeform and unmoored from those archetypes, because I think that's basically already the case. And people seem to want to use the 5e ruleset to make all sorts of games. I'm not saying it's a good or bad thing from a design/mechanics standpoint, but just saying it feels like a natural evolution for the game at this point.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8378363, member: 7030755"] Sorry, maybe I'm not expressing myself well. I don't know what will be popular. I think my basic point is that 5e is already quite removed from classic fantasy, especially when you add in all the races, lineages, and subclasses from the sourcebooks and the types of scenarios presented in the adventures (flying around on airships, 'mad max in hell' etc). So I don't see racial asi as some kind of line in the sand that, when crossed, will mean the game becomes freeform and unmoored from those archetypes, because I think that's basically already the case. And people seem to want to use the 5e ruleset to make all sorts of games. I'm not saying it's a good or bad thing from a design/mechanics standpoint, but just saying it feels like a natural evolution for the game at this point. [/QUOTE]
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