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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Scott Christian" data-source="post: 8378567" data-attributes="member: 6901101"><p>First, let me state I am not arguing for <em>me</em>. I placed my solution out there, and it was to get rid of ASIs and let players pick their ability scores. This way they can create the character they envision. But that is too much freedom for most people here, as they want limitations, restrictions that force players to struggle for attribute bonuses... but they don't want the restriction of race. Too little, too much - they want what feels to them is the Goldilock's Zone. </p><p>And I agree with you, adding more and more races and subclasses does make it drift away from classic fantasy. But D&D was never classic fantasy. It was, and is, a mash-up of every type of fantasy and mythos out there. The fact that it leans a little more heavily on dwarves and elves means little. I mean, dwarves and elves walk into a forest and fight a shambling mound, that has eaten a tiefling, that lost her magic throwing stars, that enable her to travel to the Mechanus plane and hang out with her modrone friends, etc. In other words, since 2nd edition, it has never been classic fantasy.</p><p></p><p>I agree. 100%.</p><p></p><p>As I explained above, for me, it's not really about those classic archetypes. I like archetypes because they help define a setting. And, if you ask anyone here, I am all about setting, even to go so far as to wanting the rules of the game to reflect the setting. Which is why I understand Max's viewpoint. </p><p>But you are correct, to each their own.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8378567, member: 6901101"] First, let me state I am not arguing for [I]me[/I]. I placed my solution out there, and it was to get rid of ASIs and let players pick their ability scores. This way they can create the character they envision. But that is too much freedom for most people here, as they want limitations, restrictions that force players to struggle for attribute bonuses... but they don't want the restriction of race. Too little, too much - they want what feels to them is the Goldilock's Zone. And I agree with you, adding more and more races and subclasses does make it drift away from classic fantasy. But D&D was never classic fantasy. It was, and is, a mash-up of every type of fantasy and mythos out there. The fact that it leans a little more heavily on dwarves and elves means little. I mean, dwarves and elves walk into a forest and fight a shambling mound, that has eaten a tiefling, that lost her magic throwing stars, that enable her to travel to the Mechanus plane and hang out with her modrone friends, etc. In other words, since 2nd edition, it has never been classic fantasy. I agree. 100%. As I explained above, for me, it's not really about those classic archetypes. I like archetypes because they help define a setting. And, if you ask anyone here, I am all about setting, even to go so far as to wanting the rules of the game to reflect the setting. Which is why I understand Max's viewpoint. But you are correct, to each their own. [/QUOTE]
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