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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Scott Christian" data-source="post: 8378583" data-attributes="member: 6901101"><p>Thanks for the honesty.</p><p></p><p>I would add a starting balance that ignores all the other racial feats. And that is kind of my entire point. The +2 attribute bonus is so heavily focused on, that everything else seems to get lost, or at the least, out of focus. And your bolded line, a lot of players know and understand this, yet still have this <em>need</em> to start with a 17. It is interesting to me. I have tried to understand the dichotomy, but can't seem to put it into words. The people that need the 17, yet understand it really doesn't change or alter their playing experience will use words for their character like: "worthless," "not viable," and "ineffectual." It's an odd one.</p><p>(And for the record, I am sure I am that way about other things and don't see it.)</p><p> </p><p></p><p>Definitely. Well said.</p><p></p><p>I wasn't trying to call any single person out. Truth is, I often try to not look at the names (it is difficult) when I respond. This way, I don't bring preconceived judgements, like, God that Max is so stubborn. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>But I would like to respond to the bolded part here as I strongly disagree with it. I don't think there is enough features inside the game that can be thought of as useful (meaning used at least once a session) that doesn't help one class over another. People have tried to list racial feats, but they always seem to fall into two categories:</p><p>- Cool sounding and definitely flavorful, but they might get used once every few sessions. This means they get lost, players forget about them, they don't add to the racial motif and, therefore, don't impart that motif onto the story.</p><p>or</p><p>- They are cool and definitely help one class over another.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8378583, member: 6901101"] Thanks for the honesty. I would add a starting balance that ignores all the other racial feats. And that is kind of my entire point. The +2 attribute bonus is so heavily focused on, that everything else seems to get lost, or at the least, out of focus. And your bolded line, a lot of players know and understand this, yet still have this [I]need[/I] to start with a 17. It is interesting to me. I have tried to understand the dichotomy, but can't seem to put it into words. The people that need the 17, yet understand it really doesn't change or alter their playing experience will use words for their character like: "worthless," "not viable," and "ineffectual." It's an odd one. (And for the record, I am sure I am that way about other things and don't see it.) Definitely. Well said. I wasn't trying to call any single person out. Truth is, I often try to not look at the names (it is difficult) when I respond. This way, I don't bring preconceived judgements, like, God that Max is so stubborn. ;) But I would like to respond to the bolded part here as I strongly disagree with it. I don't think there is enough features inside the game that can be thought of as useful (meaning used at least once a session) that doesn't help one class over another. People have tried to list racial feats, but they always seem to fall into two categories: - Cool sounding and definitely flavorful, but they might get used once every few sessions. This means they get lost, players forget about them, they don't add to the racial motif and, therefore, don't impart that motif onto the story. or - They are cool and definitely help one class over another. [/QUOTE]
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