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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8378744" data-attributes="member: 7025508"><p>This is an issue caused by making feats optional and implementing them as a competitor for straight ASIs. Sure, I get that they didn't want characters in a featless game to just be weaker, so they did it this way; but then again, magic items are optional too and you don't get extra ASIs (or anything) if you don't use them. I like that your ability scores improve, but I don't like how it was implemented.</p><p></p><p>I think it would be more fun design if all feats were half feats. So you would boost your stat by a bit and also get another perk and there was no separate ASIs. Or alternatively not have any feats boost ability scores and have feats and ASIs to be two completely separate things and you couldn't trade one for another.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8378744, member: 7025508"] This is an issue caused by making feats optional and implementing them as a competitor for straight ASIs. Sure, I get that they didn't want characters in a featless game to just be weaker, so they did it this way; but then again, magic items are optional too and you don't get extra ASIs (or anything) if you don't use them. I like that your ability scores improve, but I don't like how it was implemented. I think it would be more fun design if all feats were half feats. So you would boost your stat by a bit and also get another perk and there was no separate ASIs. Or alternatively not have any feats boost ability scores and have feats and ASIs to be two completely separate things and you couldn't trade one for another. [/QUOTE]
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Ability Score Increases (I've changed my mind.)
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