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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8378801" data-attributes="member: 7025508"><p>It isn't just 'choose which to use' it is that different weapons use different stat (apart some which can use either) so a dex fighter and strength fighter at least have somewhat different style and probably different rules too.</p><p></p><p>I really want ability score so mean something, so I'm not a fan of 'choose whichever and then it works just he same'. Again, at that point you might just as well get rid of the ability scores.</p><p></p><p>Now one potentially interesting way to do this (but it would be a big redesign) to have different spells to use different stats. So illusions and enchantment spells might use charisma, healing and communing spells could use wisdom etc. And of course some spells might be 'finesse spells' and could choose between different stats. So that way your caster would play differently depending on their casting stats.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8378801, member: 7025508"] It isn't just 'choose which to use' it is that different weapons use different stat (apart some which can use either) so a dex fighter and strength fighter at least have somewhat different style and probably different rules too. I really want ability score so mean something, so I'm not a fan of 'choose whichever and then it works just he same'. Again, at that point you might just as well get rid of the ability scores. Now one potentially interesting way to do this (but it would be a big redesign) to have different spells to use different stats. So illusions and enchantment spells might use charisma, healing and communing spells could use wisdom etc. And of course some spells might be 'finesse spells' and could choose between different stats. So that way your caster would play differently depending on their casting stats. [/QUOTE]
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Ability Score Increases (I've changed my mind.)
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