Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malmuria" data-source="post: 8378909" data-attributes="member: 7030755"><p>Are you saying this is good game design? Honest question, maybe it is. If what you are saying is correct, there are a number of perfectly viable character types--half-orc wizard, etc--that do not get chosen because of the extra bonus a race-class synergy would get you if you played gnome or high elf instead. Further, you seem to be saying that the way new players find out about this synergy is generally not through reading the phb, but through a play culture where newer players get convinced to "optimize" in this regard. It's very possible that's accurate, but again is that good game design? The game and ensuing play culture seems to be saying, "don't play half-orc wizards unless you consciously want to play against type." That's a totally fine game-design prerogative, but this seems to me a pretty roundabout way of achieving that goal. Previous editions were more direct about their design goals in various ways. </p><p></p><p>Consider, for example, 3e:</p><p></p><p> </p><p>2e:</p><p></p><p></p><p>1e:</p><p></p><p></p><p>All these editions are relatively clear about their design priorities and explain how the implemented mechanics relate to the central theme of the game. I have been arguing that racial ASI is a legacy of the design and themes of these earlier games, and one that is atrophied by comparison. I would further argue that the themes these earlier editions wanted to reinforce, while still extremely relevant to many players, stand alongside many other traditions of fantasy that people want to incorporate into their game (arguably, the people interested in other genres would be better served by different games, but that's another topic).</p><p></p><p>Maybe the benefit of racial ASI is that allows those interested in the themes of earlier editions to buy into 5e, while also leaving plenty of room for expansions into other genres? Or maybe this means that, as in so many other instances, 5e is a "middle ground" kind of game that does nothing particularly well? This relates to the recent discussion here and on Matt Colville's channel of what 5e does well, as in, what's it's specific niche (can't find it now).</p><p> </p><p> </p><p></p><p></p><p>There's a third side, which is just getting rid of it all together. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p></blockquote><p></p>
[QUOTE="Malmuria, post: 8378909, member: 7030755"] Are you saying this is good game design? Honest question, maybe it is. If what you are saying is correct, there are a number of perfectly viable character types--half-orc wizard, etc--that do not get chosen because of the extra bonus a race-class synergy would get you if you played gnome or high elf instead. Further, you seem to be saying that the way new players find out about this synergy is generally not through reading the phb, but through a play culture where newer players get convinced to "optimize" in this regard. It's very possible that's accurate, but again is that good game design? The game and ensuing play culture seems to be saying, "don't play half-orc wizards unless you consciously want to play against type." That's a totally fine game-design prerogative, but this seems to me a pretty roundabout way of achieving that goal. Previous editions were more direct about their design goals in various ways. Consider, for example, 3e: 2e: 1e: All these editions are relatively clear about their design priorities and explain how the implemented mechanics relate to the central theme of the game. I have been arguing that racial ASI is a legacy of the design and themes of these earlier games, and one that is atrophied by comparison. I would further argue that the themes these earlier editions wanted to reinforce, while still extremely relevant to many players, stand alongside many other traditions of fantasy that people want to incorporate into their game (arguably, the people interested in other genres would be better served by different games, but that's another topic). Maybe the benefit of racial ASI is that allows those interested in the themes of earlier editions to buy into 5e, while also leaving plenty of room for expansions into other genres? Or maybe this means that, as in so many other instances, 5e is a "middle ground" kind of game that does nothing particularly well? This relates to the recent discussion here and on Matt Colville's channel of what 5e does well, as in, what's it's specific niche (can't find it now). There's a third side, which is just getting rid of it all together. :LOL: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
Top