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<blockquote data-quote="Crimson Longinus" data-source="post: 8379341" data-attributes="member: 7025508"><p>To me the differences between subraces seem problematic as that is far more directly analogous to human ethnicities. But I don't find elves tending to be more agile or dwarves tending to be more tough any more problematic than both tending to be better at seeing in the dark than humans. These are simply things that define these species and a part of what sets them apart from humans.</p><p></p><p></p><p>Then why not apply the same with classes? Why not just put all rules in the one same pool and let the players choose what they want. Have some fluff about how clerics usually cast healing spells and fighters usually use better weapons etc. The point is that if in a splat based game splats do not mechanically define and limit things than there is no point having a splat based game.</p><p></p><p></p><p>To me the main purpose of RPG rules is to have mechanical representation of the fiction. It is not about 'being best' or 'winning'. I want the rules to recognise that half-orcs being big and physically powerful and halflings being really, really small actually is something more than just visuals.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8379341, member: 7025508"] To me the differences between subraces seem problematic as that is far more directly analogous to human ethnicities. But I don't find elves tending to be more agile or dwarves tending to be more tough any more problematic than both tending to be better at seeing in the dark than humans. These are simply things that define these species and a part of what sets them apart from humans. Then why not apply the same with classes? Why not just put all rules in the one same pool and let the players choose what they want. Have some fluff about how clerics usually cast healing spells and fighters usually use better weapons etc. The point is that if in a splat based game splats do not mechanically define and limit things than there is no point having a splat based game. To me the main purpose of RPG rules is to have mechanical representation of the fiction. It is not about 'being best' or 'winning'. I want the rules to recognise that half-orcs being big and physically powerful and halflings being really, really small actually is something more than just visuals. [/QUOTE]
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