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<blockquote data-quote="Scott Christian" data-source="post: 8379415" data-attributes="member: 6901101"><p>First, Billy was not my example. It was one given (I think by you). I ran with it. It changes nothing though. The <em>need</em> to have that extra +1 is the lion in the closet when you are trying to sleep. It is all anyone thinks about. The data tells us this. Here is a small test, one in which I have done: Run a game at a convention with premade characters. Have a dozen to choose from. Make 6 against type and 6 with race/class attribute synergy. All the rest can be random. Even from their weapons to their armor to their spells. With four-six players, guess which characters get chosen almost all the time? There is clearly a <em>need</em> for players to have this extra +1. Heck, you can give the drow rogue a single dagger and the dragonborn rogue a dual wield with short swords and people don't even blink - they go for the drow. </p><p></p><p>I am glad. I still do not understand your position exactly. Is their a thesis or summary? (thank you in advance.)</p><p></p><p>There is no negative light. Saying a player <em>needs </em>something, and then having all the evidence point towards that, is not framing it in a negative light. You might take that word need negatively, but it is not. It is a word used to describe exactly what happens when racial ASIs are implemented, and thus, overwhelm everything else in character design. </p><p>And I have no problem correcting someone when they say they don't <em>need</em> it, they just want it because it is there. That's a false statement. If all the characters you build must have that +3 to start with, you <em>need</em> it. And the reason you need it, is because the game's culture or possibly mechanics tells you it is needed. There is no fault with this. There is no right or wrong playstyle or character creation. </p><p>So a position of want can't be logically supported. Data suggests race/class synergy appears to be a need. </p><p></p><p>I have given many examples in which I play synergistically and against type. I have had fun with both. These experiences have led me to an understanding that this need for race/class synergy is a matter of perception. I know you and I disagree with this part. </p><p></p><p>And for anyone that felt attacked or viewed me saying need in a negative light, you have my apology. I am sorry. It was not my intent to throw shade on anyone's character choices, arguments, or personalities.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8379415, member: 6901101"] First, Billy was not my example. It was one given (I think by you). I ran with it. It changes nothing though. The [I]need[/I] to have that extra +1 is the lion in the closet when you are trying to sleep. It is all anyone thinks about. The data tells us this. Here is a small test, one in which I have done: Run a game at a convention with premade characters. Have a dozen to choose from. Make 6 against type and 6 with race/class attribute synergy. All the rest can be random. Even from their weapons to their armor to their spells. With four-six players, guess which characters get chosen almost all the time? There is clearly a [I]need[/I] for players to have this extra +1. Heck, you can give the drow rogue a single dagger and the dragonborn rogue a dual wield with short swords and people don't even blink - they go for the drow. I am glad. I still do not understand your position exactly. Is their a thesis or summary? (thank you in advance.) There is no negative light. Saying a player [I]needs [/I]something, and then having all the evidence point towards that, is not framing it in a negative light. You might take that word need negatively, but it is not. It is a word used to describe exactly what happens when racial ASIs are implemented, and thus, overwhelm everything else in character design. And I have no problem correcting someone when they say they don't [I]need[/I] it, they just want it because it is there. That's a false statement. If all the characters you build must have that +3 to start with, you [I]need[/I] it. And the reason you need it, is because the game's culture or possibly mechanics tells you it is needed. There is no fault with this. There is no right or wrong playstyle or character creation. So a position of want can't be logically supported. Data suggests race/class synergy appears to be a need. I have given many examples in which I play synergistically and against type. I have had fun with both. These experiences have led me to an understanding that this need for race/class synergy is a matter of perception. I know you and I disagree with this part. And for anyone that felt attacked or viewed me saying need in a negative light, you have my apology. I am sorry. It was not my intent to throw shade on anyone's character choices, arguments, or personalities. [/QUOTE]
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