Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8379460" data-attributes="member: 6801228"><p>How do you define "good"? Because if you mean "is not useless" then sure, even if your highest total roll ends up being a +3, you are not entirely useless. If you mean "matches the expected baseline" then only if you roll for stats and happen to get lucky. Because the expected baseline if having a +5 by the beginning of the game in your best attacks and skills.</p><p></p><p></p><p></p><p>Then explain why two different people at the beginning of this thread said that they felt more free to explore more options with the floating scores? </p><p></p><p>Because, I did do that. Plus I had a player do that. And my Gnome Cleric was actually a key member of the party... but he felt weak and struggling at every turn. I was striving to meet that baseline goal because that lack of wisdom hurt my character. I was actually the heavily armored tank of the group... but I wanted to be a spellcaster and I had to rely on that half damage on a successful save, because nothing ever failed its save against my spells. I think part of the reason my character didn't feel too weak though was the number of the wall concepts we had. Had an orc barbarian/wizard, a dwarf ranger/bard. Two most powerful people though were the human fighter and aasimar paladin. Note how those were the two that didn't go "against type"</p><p></p><p>The player who did the Dragonborn cleric a few years later, struggled even harder, but was in a group of characters that were baseline, a strong orc, a strong goliath, an elf rogue. And he constantly felt worthless in the party, despite my every effort, despite giving him magic items to shore him up, he always felt like the weak link. </p><p></p><p>These aren't expeirences that didn't happen. This isn't white room theorycrafting with no "real" gameplay experience. This isn't all in my head. There is an actual issue that removing racial ASIs fixes. And the only complaint seems to come about how it makes DnD a less realistic population simulator, and I'm fine with that.</p><p></p><p></p><p></p><p>Then maybe you should be more clear, again, when you say things like this. Because other than the class should start at a +0 I don't know what you mean by this "<strong><em>The baseline assumption should be 0."</em></strong></p><p></p><p>Were you trying to say that the baseline assumption should literally be nothing? That is should be a zero in every score which is literally impossible? What are trying to say if I was so far off base?</p><p></p><p></p><p></p><p>Cool, be more clear so people actually understand you, and they might.</p><p></p><p></p><p></p><p>Sure, and adding a single grain of salt to a meal is still "adding salt" but if you didn't change the flavor, what's the point? The realism of the game actively does not change by making Racial ASIs floating. We've told you this. We've demonstrated this.</p><p></p><p></p><p></p><p>No, it shows that saying "hp is abstract and meaningless, it could be anything" wasn't a great response to my point that a feat that the majority of people see as increasing physical toughness is exactly the kind of thing we are talking about, and isn't nonsensical to be taken by a race that doesn't have a +2 Con. You think it was a good response, because somehow people's perceptions of what the feat means don't matter because HP is an abstracted concept, but it wasn't.</p><p></p><p></p><p></p><p>Nope. That isn't how it works. </p><p></p><p>A Cirque du Solei gymnast may have learned to twist their body into a pretzel, but that doesn't mean that anyone else, regardless of their physicality can learn to do so. If we say "only elves can learn to do this" then only elves can learn to do it. Not that anyone else really views feats as exclusively learned abilities, I mean, I certainly don't understand how you can learn to be telepathic or learn to be lucky or learn to grow retractable claws and tougher scales, but if you need feats to all be learned abilities, then knock yourself out.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8379460, member: 6801228"] How do you define "good"? Because if you mean "is not useless" then sure, even if your highest total roll ends up being a +3, you are not entirely useless. If you mean "matches the expected baseline" then only if you roll for stats and happen to get lucky. Because the expected baseline if having a +5 by the beginning of the game in your best attacks and skills. Then explain why two different people at the beginning of this thread said that they felt more free to explore more options with the floating scores? Because, I did do that. Plus I had a player do that. And my Gnome Cleric was actually a key member of the party... but he felt weak and struggling at every turn. I was striving to meet that baseline goal because that lack of wisdom hurt my character. I was actually the heavily armored tank of the group... but I wanted to be a spellcaster and I had to rely on that half damage on a successful save, because nothing ever failed its save against my spells. I think part of the reason my character didn't feel too weak though was the number of the wall concepts we had. Had an orc barbarian/wizard, a dwarf ranger/bard. Two most powerful people though were the human fighter and aasimar paladin. Note how those were the two that didn't go "against type" The player who did the Dragonborn cleric a few years later, struggled even harder, but was in a group of characters that were baseline, a strong orc, a strong goliath, an elf rogue. And he constantly felt worthless in the party, despite my every effort, despite giving him magic items to shore him up, he always felt like the weak link. These aren't expeirences that didn't happen. This isn't white room theorycrafting with no "real" gameplay experience. This isn't all in my head. There is an actual issue that removing racial ASIs fixes. And the only complaint seems to come about how it makes DnD a less realistic population simulator, and I'm fine with that. Then maybe you should be more clear, again, when you say things like this. Because other than the class should start at a +0 I don't know what you mean by this "[B][I]The baseline assumption should be 0."[/I][/B] Were you trying to say that the baseline assumption should literally be nothing? That is should be a zero in every score which is literally impossible? What are trying to say if I was so far off base? Cool, be more clear so people actually understand you, and they might. Sure, and adding a single grain of salt to a meal is still "adding salt" but if you didn't change the flavor, what's the point? The realism of the game actively does not change by making Racial ASIs floating. We've told you this. We've demonstrated this. No, it shows that saying "hp is abstract and meaningless, it could be anything" wasn't a great response to my point that a feat that the majority of people see as increasing physical toughness is exactly the kind of thing we are talking about, and isn't nonsensical to be taken by a race that doesn't have a +2 Con. You think it was a good response, because somehow people's perceptions of what the feat means don't matter because HP is an abstracted concept, but it wasn't. Nope. That isn't how it works. A Cirque du Solei gymnast may have learned to twist their body into a pretzel, but that doesn't mean that anyone else, regardless of their physicality can learn to do so. If we say "only elves can learn to do this" then only elves can learn to do it. Not that anyone else really views feats as exclusively learned abilities, I mean, I certainly don't understand how you can learn to be telepathic or learn to be lucky or learn to grow retractable claws and tougher scales, but if you need feats to all be learned abilities, then knock yourself out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
Top