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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Chaosmancer" data-source="post: 8379466" data-attributes="member: 6801228"><p>The thing is, I agree with you on this. And that's why I want the scores to be floating. Heck, I'll take your more extreme "everyone just chooses the stats they want" solution. </p><p></p><p>What I don't want is for the things to remain locked in place like they were at the start of 5e. Keep floating ASIs as an optional rule if you must, but I think they are a solid way to start breaking this problem. The best solution ever? No, but those better solutions need a lot more design space than we have in the game as it stands.</p><p></p><p></p><p></p><p>It has often seemed like you meant that in a negative light, so thank you for the apology and the clarification.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8379466, member: 6801228"] The thing is, I agree with you on this. And that's why I want the scores to be floating. Heck, I'll take your more extreme "everyone just chooses the stats they want" solution. What I don't want is for the things to remain locked in place like they were at the start of 5e. Keep floating ASIs as an optional rule if you must, but I think they are a solid way to start breaking this problem. The best solution ever? No, but those better solutions need a lot more design space than we have in the game as it stands. It has often seemed like you meant that in a negative light, so thank you for the apology and the clarification. [/QUOTE]
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