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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="LadyElect" data-source="post: 8380214" data-attributes="member: 7031965"><p>I’m not understanding how these questions follow. For one, the standard array is really just a conveniently suggested subset of point buy. But rolling for stats still provides guidelines for character generation for those players who enjoy creating a character idea from stat generation rather than generating stats for a character idea.</p><p></p><p>I don’t believe anyone (in this topic at least) for removing racial ASIs has suggested that the idea of having a specific “story they want to tell” includes subverting the gameplay loop altogether. Racial ASIs are merely one part of character generation and the rule set. Removing or moving them to another step is just a suggestion that the shared starting point be modified. It doesn’t suggest that a player wants to skip the leveling process or avoid the other choices that go into character generation altogether.</p><p></p><p>And I think the question of where we draw the line for lore depictions reflected statistically is an interesting one. I understand the argument that Elves are depicted as a more dextrous race than many and thus deserve an ASI separate from any dexterity-based traits or abilities they gain to further elucidate that. But if Rogues are depicted as more dextrous than certain other classes then should the class also provide an ASI separate from the dexterity-based abilities and features it provides? And if the Athlete background carries a dextrous depiction then should it also provide an ASI alongside the dexterity-based proficiencies it provides?</p><p></p><p>Which parts of character generation should connect depiction and statistic and which shouldn’t? Why and how do we delineate between them?</p></blockquote><p></p>
[QUOTE="LadyElect, post: 8380214, member: 7031965"] I’m not understanding how these questions follow. For one, the standard array is really just a conveniently suggested subset of point buy. But rolling for stats still provides guidelines for character generation for those players who enjoy creating a character idea from stat generation rather than generating stats for a character idea. I don’t believe anyone (in this topic at least) for removing racial ASIs has suggested that the idea of having a specific “story they want to tell” includes subverting the gameplay loop altogether. Racial ASIs are merely one part of character generation and the rule set. Removing or moving them to another step is just a suggestion that the shared starting point be modified. It doesn’t suggest that a player wants to skip the leveling process or avoid the other choices that go into character generation altogether. And I think the question of where we draw the line for lore depictions reflected statistically is an interesting one. I understand the argument that Elves are depicted as a more dextrous race than many and thus deserve an ASI separate from any dexterity-based traits or abilities they gain to further elucidate that. But if Rogues are depicted as more dextrous than certain other classes then should the class also provide an ASI separate from the dexterity-based abilities and features it provides? And if the Athlete background carries a dextrous depiction then should it also provide an ASI alongside the dexterity-based proficiencies it provides? Which parts of character generation should connect depiction and statistic and which shouldn’t? Why and how do we delineate between them? [/QUOTE]
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