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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Maxperson" data-source="post: 8380383" data-attributes="member: 23751"><p>Show me the hard proof that not only did they not expect dwarven wizards, which they went out of their way to allow by allowing casting in metal armor, but actively discouraged dwarven wizards.</p><p></p><p>lol No. You don't get to just arbitrarily assume 65% is the baseline and 60% isn't. </p><p></p><p>15 is the highest score in the array and they could not assume that a player would choose a race with a bonus, so 15 is by far the most likely baseline stat.</p><p></p><p>16 doesn't matter. They would have balanced around +2 and +3 would be a bit better is all.</p><p></p><p>Don't assume that they are encouraging certain class/race combos. The design of 5e goes directly against that. It's by far the most permissive version of D&D that I've played in that regard, and that was before the floating bonus. Which by the way is very strong evidence that you are wrong. If they really do want to discourage certain race/class combos, then a floating bonus is not the way to go about it.</p><p></p><p>That doesn't make sense at all. You could also be wrong if they wanted some people to play against type. There's no need for a majority(or anywhere near it) to play against type in order for you to be wrong.</p><p></p><p>I didn't say their feelings were incorrect. I said they were incorrect. You can feel like the entire world is out to get you. That won't make it true. The math proves that you don't need a +3 to do very well in your class. +2 still makes the game easy. If someone feels like they have to have a 16, they are wrong. They don't. That doesn't mean their feelings are wrong. Feelings are feelings.</p><p></p><p>No. There's no need for the baseline to be against type. </p><p></p><p>No one else had trouble with it.</p><p></p><p>Yes it is still just a skill. </p><p></p><p>I'm not a fantasy creature with fantasy rules.</p><p></p><p>I said it's not limited to one race, making it NOT a racial ability.</p><p></p><p>PC's don't make the stat decision. Players do.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8380383, member: 23751"] Show me the hard proof that not only did they not expect dwarven wizards, which they went out of their way to allow by allowing casting in metal armor, but actively discouraged dwarven wizards. lol No. You don't get to just arbitrarily assume 65% is the baseline and 60% isn't. 15 is the highest score in the array and they could not assume that a player would choose a race with a bonus, so 15 is by far the most likely baseline stat. 16 doesn't matter. They would have balanced around +2 and +3 would be a bit better is all. Don't assume that they are encouraging certain class/race combos. The design of 5e goes directly against that. It's by far the most permissive version of D&D that I've played in that regard, and that was before the floating bonus. Which by the way is very strong evidence that you are wrong. If they really do want to discourage certain race/class combos, then a floating bonus is not the way to go about it. That doesn't make sense at all. You could also be wrong if they wanted some people to play against type. There's no need for a majority(or anywhere near it) to play against type in order for you to be wrong. I didn't say their feelings were incorrect. I said they were incorrect. You can feel like the entire world is out to get you. That won't make it true. The math proves that you don't need a +3 to do very well in your class. +2 still makes the game easy. If someone feels like they have to have a 16, they are wrong. They don't. That doesn't mean their feelings are wrong. Feelings are feelings. No. There's no need for the baseline to be against type. No one else had trouble with it. Yes it is still just a skill. I'm not a fantasy creature with fantasy rules. I said it's not limited to one race, making it NOT a racial ability. PC's don't make the stat decision. Players do. [/QUOTE]
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