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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Bill Zebub" data-source="post: 8380407" data-attributes="member: 7031982"><p>I was just thinking about how the two ASI options (racial and floating) mirror this: floating ASIs are the general approach, like Point Buy, and racial ASIs are the recommended specific case, like Standard Array.</p><p></p><p>Which leaves me with a question for [USER=6807152]@Scribe[/USER] (and others): would it be sufficient if the rules suggested or recommended where to put ASIs, perhaps akin to the quick builds offered in the class chapter, or in your opinion must it be presented as two different rules options, sort of like the attribute generation rules?</p><p></p><p>The difference, I think, is that in one case it’s up to each player how they want to do it, and in the other case it’s more likely the DM will dictate the method.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8380407, member: 7031982"] I was just thinking about how the two ASI options (racial and floating) mirror this: floating ASIs are the general approach, like Point Buy, and racial ASIs are the recommended specific case, like Standard Array. Which leaves me with a question for [USER=6807152]@Scribe[/USER] (and others): would it be sufficient if the rules suggested or recommended where to put ASIs, perhaps akin to the quick builds offered in the class chapter, or in your opinion must it be presented as two different rules options, sort of like the attribute generation rules? The difference, I think, is that in one case it’s up to each player how they want to do it, and in the other case it’s more likely the DM will dictate the method. [/QUOTE]
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