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<blockquote data-quote="Yaarel" data-source="post: 8380527" data-attributes="member: 58172"><p>It is annoying that the Xanathars race feats are biologically essentialist, and other races are forbidden to take them.</p><p></p><p>There is even a recent ruling that a Custom Lineage version of a race cannot qualify to take them.</p><p></p><p></p><p></p><p></p><p>Some "essences" are more problematic than others, like superior Intelligence, dehumanizing animistic cultures, and so on.</p><p></p><p>But even something as innocuous as elf Trance, I would rather be one of several options, that a player may or not choose. Also, I prefer if other races can choose it. For example, a Warforged also lacks sleep, because of a different narrative, but could use the same mechanics.</p><p></p><p></p><p></p><p></p><p>As "fey" personifications of fate, I view elves as (good) luck and dwarves as (bad) luck (but useful against an enemy). There are reveral race concepts where a "lucky" trait can make sense. If a player wants to explore such a concept, the player can choose it, and the player and the DM can agree on a story that makes dense of the concept within a particular setting.</p><p></p><p>By the way, the Scandinavian gnomes (tomte, nisse) tend to be superhumanly strong, so I have no problem with small and strong. I feel the halfling is an echo of Tolkien without a clear D&D identity. But it can be whatever the concept will be.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8380527, member: 58172"] It is annoying that the Xanathars race feats are biologically essentialist, and other races are forbidden to take them. There is even a recent ruling that a Custom Lineage version of a race cannot qualify to take them. Some "essences" are more problematic than others, like superior Intelligence, dehumanizing animistic cultures, and so on. But even something as innocuous as elf Trance, I would rather be one of several options, that a player may or not choose. Also, I prefer if other races can choose it. For example, a Warforged also lacks sleep, because of a different narrative, but could use the same mechanics. As "fey" personifications of fate, I view elves as (good) luck and dwarves as (bad) luck (but useful against an enemy). There are reveral race concepts where a "lucky" trait can make sense. If a player wants to explore such a concept, the player can choose it, and the player and the DM can agree on a story that makes dense of the concept within a particular setting. By the way, the Scandinavian gnomes (tomte, nisse) tend to be superhumanly strong, so I have no problem with small and strong. I feel the halfling is an echo of Tolkien without a clear D&D identity. But it can be whatever the concept will be. [/QUOTE]
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