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<blockquote data-quote="Chaosmancer" data-source="post: 8380595" data-attributes="member: 6801228"><p>But humans can get that 16 too. They get a +1 to every single stat. So the non-human reward of specialization is to match humanity?</p><p></p><p></p><p></p><p>But there is not a single ASI that I can't get a 16 in as a human. So, the specialization of the non-humans is entirely a negative in this context. </p><p></p><p></p><p></p><p>Then make up rules for your own table about how FR handles things. I don't care about FR, I care about how the game is presenting the default. </p><p></p><p>And the bolded? The bolded is the problem. This isn't about us powergaming, it is about you realizing that now combos you don't like are "allowed" and that is going to change the setting, and you dont' like it.</p><p></p><p></p><p></p><p>Funny, if that is true why did you just say this? "<strong>Allowing for other 'against type' options, dilutes the setting, muddies the water, removes definition." </strong></p><p></p><p>If they can already play them then the settings are diluted, the waters are muddied and there is no definition. </p><p></p><p></p><p></p><p>Mostly time, I can't play every character all at once. </p><p></p><p>But also, until Tasha's it was mechanically punished to play any of those. Now we have Tasha's, but we can't even have a thread were a guy says he likes the changes that were made in Tasha's and agrees that they led to better characters without people flooding in to tell all of us that we are wrong and the end times are coming because of Floating ASIs.</p><p></p><p>Also, to answer the archetypes. </p><p></p><p>Dragonborn are big on self-reliance and self-perfection, two elements that play beautifully with the themes of the Monk.</p><p></p><p>Gnomes have a cool pantheon. Honestly, every race should have a major contingent of clerics, except maybe dragonborn and genasi, just do to how many pantheons and gods there are. </p><p></p><p>And yeah, Lizardmen. They are a classic idea. Just like goblins, kobolds, and orcs. A Lizardfolk Warlock, either making a deal with the fiendish forces trying to influence their tribe, or fey powers from the swamp, or GOO powers from the swamp, or deep underwater beings. So many cool ideas, and a classic Lizardfolk story in adventure novels is them worshipping a demonic being. Fits perfectly with them being warlocks.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8380595, member: 6801228"] But humans can get that 16 too. They get a +1 to every single stat. So the non-human reward of specialization is to match humanity? But there is not a single ASI that I can't get a 16 in as a human. So, the specialization of the non-humans is entirely a negative in this context. Then make up rules for your own table about how FR handles things. I don't care about FR, I care about how the game is presenting the default. And the bolded? The bolded is the problem. This isn't about us powergaming, it is about you realizing that now combos you don't like are "allowed" and that is going to change the setting, and you dont' like it. Funny, if that is true why did you just say this? "[B]Allowing for other 'against type' options, dilutes the setting, muddies the water, removes definition." [/B] If they can already play them then the settings are diluted, the waters are muddied and there is no definition. [B][/B] Mostly time, I can't play every character all at once. But also, until Tasha's it was mechanically punished to play any of those. Now we have Tasha's, but we can't even have a thread were a guy says he likes the changes that were made in Tasha's and agrees that they led to better characters without people flooding in to tell all of us that we are wrong and the end times are coming because of Floating ASIs. Also, to answer the archetypes. Dragonborn are big on self-reliance and self-perfection, two elements that play beautifully with the themes of the Monk. Gnomes have a cool pantheon. Honestly, every race should have a major contingent of clerics, except maybe dragonborn and genasi, just do to how many pantheons and gods there are. And yeah, Lizardmen. They are a classic idea. Just like goblins, kobolds, and orcs. A Lizardfolk Warlock, either making a deal with the fiendish forces trying to influence their tribe, or fey powers from the swamp, or GOO powers from the swamp, or deep underwater beings. So many cool ideas, and a classic Lizardfolk story in adventure novels is them worshipping a demonic being. Fits perfectly with them being warlocks. [/QUOTE]
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