Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8380762" data-attributes="member: 6801228"><p>No, I'm not. Because I never once said they discouraged, in fact I literally just said they did not actively discourage. However, that is not a requirement of setting an expected baseline. You can have an expected baseline and never once punish people to actively discourage them from the opposite. Case in point: Credit Cards. I'd say that it is the expected baseline that most Americans own a credit card. You aren't actively discouraged from not owning a credit card. You aren't punished if you don't have a credit card. There are simply benefits that encourage you to have one. That doesn't mean that you can't get by without a credit card, that not having one is non-viable, it is simply a baseline expectation.</p><p></p><p></p><p></p><p>They probably went with that originally, and people didn't like it because they never liked it. And then they had to account for bards and warlocks and arcane tricksters who could all get moderately armored. Then they had to face the question of whether or not it was fair to exclude druids, rangers, clerics and paladins from having the penalty. Then they probably realized that with lightly, moderately and heavily armored that wizards and sorcerers could get it. </p><p></p><p>But at no point did they say that they wanted dwarf wizards and therefore removed the armor penalty. Because even with the armor penalty you could have dwarf wizards, because hill dwarves. It was a consequence of their choice, but it wasn't the driving factor. Heck, it is likely they removed it simply because 4e removed it and adding back in a penalty no one liked didn't appeal to them. Just like Dual-Weapon Wielding is no longer penalized.</p><p></p><p></p><p></p><p>No, I don't. You don't need the designers of the game talking about their expectations when the games design clearly shows it. Again, you seem to be conflating an "expected baseline" with "mechanically viable". These are not synonyms. They don't mean the same thing. I am not saying the second.</p><p></p><p></p><p></p><p>Yes, it absolutely is. Everything in the game has to work out that the Base Human with their +1 to everything and no feats is balanced and feels like they don't fall behind. Heck, even your assertions are assuming humans as the origin point. "Elves are more dexterous" "More dexterous than what?" Humans. Everything revolves around humans.</p><p></p><p></p><p></p><p>You've never read this? "You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score." </p><p></p><p>See, I'll admit, I was speaking loosely, and could be misunderstood. By "max out" I didn't mean, "get a 20". I meant achieve the maximum result you can for first level. Because again, people aren't stupid. The game tells us that the first step to building a rogue is that Dexterity should be your highest ability, therefore it is perfectly logical and expected to choose a race that boosts Dexterity, to make it your highest ability score. And what are the standard races for rogues? Human, Halfling, Half-Elf, Elf. All of whom can get a 16 dexterity.</p><p></p><p></p><p></p><p>Why would they do that? Halflings boost either charisma or constitution in addition to dexterity. To get three +2's you would have to make either intelligence or wisdom your highest stat, followed by constitution or charisma, with dexterity being your third highest stat before applying your ASI. And since you are playing a rogue, the first advice you get is "First, Dexterity should be your highest ability score." And by level 4 they are expecting you to have an 18 dex, not a 16.</p><p></p><p></p><p></p><p>Exactly. It is viable. It isn't good, it isn't bad, it just gets by. Remember, I'm not talking about a 14 in your tertiary stat, I'm talking your prime.</p><p></p><p></p><p></p><p>Really? Then show me a class and race combo that is in type (has ASIs that supports the class's prime stat) and follows the build advice in the PHB by putting their highest stat (a 15) into their prime stat, but that still ends up with a 15 in their prime stat.</p><p></p><p></p><p></p><p>That's because racial biology doesn't exist. There is only biology.</p><p></p><p></p><p></p><p>Sounds like a lot of biology to me, if they subject themselves to certain conditions they can grow harder scales. That isn't a learned skill, that is biology at work.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8380762, member: 6801228"] No, I'm not. Because I never once said they discouraged, in fact I literally just said they did not actively discourage. However, that is not a requirement of setting an expected baseline. You can have an expected baseline and never once punish people to actively discourage them from the opposite. Case in point: Credit Cards. I'd say that it is the expected baseline that most Americans own a credit card. You aren't actively discouraged from not owning a credit card. You aren't punished if you don't have a credit card. There are simply benefits that encourage you to have one. That doesn't mean that you can't get by without a credit card, that not having one is non-viable, it is simply a baseline expectation. They probably went with that originally, and people didn't like it because they never liked it. And then they had to account for bards and warlocks and arcane tricksters who could all get moderately armored. Then they had to face the question of whether or not it was fair to exclude druids, rangers, clerics and paladins from having the penalty. Then they probably realized that with lightly, moderately and heavily armored that wizards and sorcerers could get it. But at no point did they say that they wanted dwarf wizards and therefore removed the armor penalty. Because even with the armor penalty you could have dwarf wizards, because hill dwarves. It was a consequence of their choice, but it wasn't the driving factor. Heck, it is likely they removed it simply because 4e removed it and adding back in a penalty no one liked didn't appeal to them. Just like Dual-Weapon Wielding is no longer penalized. No, I don't. You don't need the designers of the game talking about their expectations when the games design clearly shows it. Again, you seem to be conflating an "expected baseline" with "mechanically viable". These are not synonyms. They don't mean the same thing. I am not saying the second. Yes, it absolutely is. Everything in the game has to work out that the Base Human with their +1 to everything and no feats is balanced and feels like they don't fall behind. Heck, even your assertions are assuming humans as the origin point. "Elves are more dexterous" "More dexterous than what?" Humans. Everything revolves around humans. You've never read this? "You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score." See, I'll admit, I was speaking loosely, and could be misunderstood. By "max out" I didn't mean, "get a 20". I meant achieve the maximum result you can for first level. Because again, people aren't stupid. The game tells us that the first step to building a rogue is that Dexterity should be your highest ability, therefore it is perfectly logical and expected to choose a race that boosts Dexterity, to make it your highest ability score. And what are the standard races for rogues? Human, Halfling, Half-Elf, Elf. All of whom can get a 16 dexterity. Why would they do that? Halflings boost either charisma or constitution in addition to dexterity. To get three +2's you would have to make either intelligence or wisdom your highest stat, followed by constitution or charisma, with dexterity being your third highest stat before applying your ASI. And since you are playing a rogue, the first advice you get is "First, Dexterity should be your highest ability score." And by level 4 they are expecting you to have an 18 dex, not a 16. Exactly. It is viable. It isn't good, it isn't bad, it just gets by. Remember, I'm not talking about a 14 in your tertiary stat, I'm talking your prime. Really? Then show me a class and race combo that is in type (has ASIs that supports the class's prime stat) and follows the build advice in the PHB by putting their highest stat (a 15) into their prime stat, but that still ends up with a 15 in their prime stat. That's because racial biology doesn't exist. There is only biology. Sounds like a lot of biology to me, if they subject themselves to certain conditions they can grow harder scales. That isn't a learned skill, that is biology at work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
Top