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<blockquote data-quote="Lyxen" data-source="post: 8380766" data-attributes="member: 7032025"><p>You're right, I dont, when I ask players to create characters, I ask them (and they are happy to) all use the same method, and we use a method that guarantees that were will be no major discrepancy between the characters generated.</p><p></p><p>Over decades of D&D, I have seen too many examples of:</p><ul> <li data-xf-list-type="ul">Powergamers gloating about their power and denigrating other players skills, if not outright abusing the differences.</li> <li data-xf-list-type="ul">Powergamers actually ordering other players around for the overall optimisation of the tactics and yelling at them when their orders were not followed.</li> <li data-xf-list-type="ul">Players who just want to have fun roleplaying with their friends being bullied by the above on many levels.</li> </ul><p>So I would always use point-buy, except that it's now being used for "builds", so we are using rolling but with enough extra-steps to prevent abuse and discrepancy. And no-one complains. And any player who disagrees with this is welcome to walk away, it has never happened to me but I'm pretty sure I would not have regretted that player during long campaigns.</p><p></p><p>And the same, no player has ever complained about using the standard races, with the standard modifiers, even when they were negative ones.</p><p></p><p></p><p></p><p>See above. It started in 3e (we had powergamers and even munchkin before, but it was an explosion then) where optimisation allowed players to create characters which were immensely powerful compared to others, with the very negative consequences listed above, amongst many others. So yes, it makes a lot of difference.</p><p></p><p>In 5e, as it is far less optimisable and because the game is now firmly back where it belongs, in the hands of the DM instead of in entitled players' hands, it creates far less trouble (and even the powergamers in our groups have understood how bad it was for the ambiance at the tables, so they are now full yinto cooperative play, as is intended), still why invite it ?</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8380766, member: 7032025"] You're right, I dont, when I ask players to create characters, I ask them (and they are happy to) all use the same method, and we use a method that guarantees that were will be no major discrepancy between the characters generated. Over decades of D&D, I have seen too many examples of: [LIST] [*]Powergamers gloating about their power and denigrating other players skills, if not outright abusing the differences. [*]Powergamers actually ordering other players around for the overall optimisation of the tactics and yelling at them when their orders were not followed. [*]Players who just want to have fun roleplaying with their friends being bullied by the above on many levels. [/LIST] So I would always use point-buy, except that it's now being used for "builds", so we are using rolling but with enough extra-steps to prevent abuse and discrepancy. And no-one complains. And any player who disagrees with this is welcome to walk away, it has never happened to me but I'm pretty sure I would not have regretted that player during long campaigns. And the same, no player has ever complained about using the standard races, with the standard modifiers, even when they were negative ones. See above. It started in 3e (we had powergamers and even munchkin before, but it was an explosion then) where optimisation allowed players to create characters which were immensely powerful compared to others, with the very negative consequences listed above, amongst many others. So yes, it makes a lot of difference. In 5e, as it is far less optimisable and because the game is now firmly back where it belongs, in the hands of the DM instead of in entitled players' hands, it creates far less trouble (and even the powergamers in our groups have understood how bad it was for the ambiance at the tables, so they are now full yinto cooperative play, as is intended), still why invite it ? [/QUOTE]
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