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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Scott Christian" data-source="post: 8380808" data-attributes="member: 6901101"><p>Hi Lynxen,</p><p>I tried for 60 pages to explain that the +1 rules many players' decisions during character creation. For better or worse. Some people try to obscure the actual reason; they shoot to definitions or call it being able to not create their vision for their character. Some (not on this thread), terribly, conflate racism with a fantasy race's starting bonus. But in the end, it is all about getting that +1. </p><p></p><p>The most difficult part through the debate, no matter how many times I see it, is one side's utter lack and refusal to say why they want floating ASIs instead of fixed ASIs. You can explain that it is about the +1, and that the +1 seems to hold a lot more relevance mechanically than other things in the game. And they might agree with you. But, the <em>need </em>to have +1. No way. Not them. It's because:</p><ul> <li data-xf-list-type="ul">they want to fix a "broken system"</li> <li data-xf-list-type="ul">they want to be able to play the character they envision</li> <li data-xf-list-type="ul">they want to be "viable" at the table they play on (for a min/max TPK table, I understand this)</li> </ul><p>So maybe you will be able to explain it better than me. I just try to see both sides. </p><p></p><p>PS - It doesn't help that some of my language about <em>need</em> is taken negatively, even though I don't know any other word that expresses the overall feel of why any player would want to get rid of floating ASIs.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8380808, member: 6901101"] Hi Lynxen, I tried for 60 pages to explain that the +1 rules many players' decisions during character creation. For better or worse. Some people try to obscure the actual reason; they shoot to definitions or call it being able to not create their vision for their character. Some (not on this thread), terribly, conflate racism with a fantasy race's starting bonus. But in the end, it is all about getting that +1. The most difficult part through the debate, no matter how many times I see it, is one side's utter lack and refusal to say why they want floating ASIs instead of fixed ASIs. You can explain that it is about the +1, and that the +1 seems to hold a lot more relevance mechanically than other things in the game. And they might agree with you. But, the [I]need [/I]to have +1. No way. Not them. It's because: [LIST] [*]they want to fix a "broken system" [*]they want to be able to play the character they envision [*]they want to be "viable" at the table they play on (for a min/max TPK table, I understand this) [/LIST] So maybe you will be able to explain it better than me. I just try to see both sides. PS - It doesn't help that some of my language about [I]need[/I] is taken negatively, even though I don't know any other word that expresses the overall feel of why any player would want to get rid of floating ASIs. [/QUOTE]
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