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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Lyxen" data-source="post: 8380818" data-attributes="member: 7032025"><p>Yep, which is why I call floating ASIs a power option, because in the end, it's just technical for that +1 power.</p><p></p><p></p><p></p><p>I don't, not from a logical perspective, it's just another false reason, If the characters are even slightly less effective, the DM will make the necessary adjustments anyway.</p><p></p><p></p><p></p><p>I think that you have been as persuasive as you could, and I don't have any specific hope to be able to convince anyone in particular, when the entrenchment is so deep. However, just in case there are still people sitting on the fence, I thought I'd add some more facts and anecdotes. </p><p></p><p>And it's not completely hopeless, someone came out and said that he liked higher stats because he liked powergaming, which is fine in my book. If people want powerful characters, I'm absolutely fine with it, we ran very long campaigns of Amber DRPG, where one of the mottos is "if your players want more power, be sure to give them even more than they ask for, just remember to make them pay for it tenfold".</p><p></p><p>It's all the dissembling which makes things worse IMHO, and the reverse finger pointing rather than admitting the simple truth, which in turn makes it much easier to run games with the right spirit for the right group.</p><p></p><p></p><p></p><p>See above, you can be very accepting of any style of play and still people will not admit what they really like in games...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8380818, member: 7032025"] Yep, which is why I call floating ASIs a power option, because in the end, it's just technical for that +1 power. I don't, not from a logical perspective, it's just another false reason, If the characters are even slightly less effective, the DM will make the necessary adjustments anyway. I think that you have been as persuasive as you could, and I don't have any specific hope to be able to convince anyone in particular, when the entrenchment is so deep. However, just in case there are still people sitting on the fence, I thought I'd add some more facts and anecdotes. And it's not completely hopeless, someone came out and said that he liked higher stats because he liked powergaming, which is fine in my book. If people want powerful characters, I'm absolutely fine with it, we ran very long campaigns of Amber DRPG, where one of the mottos is "if your players want more power, be sure to give them even more than they ask for, just remember to make them pay for it tenfold". It's all the dissembling which makes things worse IMHO, and the reverse finger pointing rather than admitting the simple truth, which in turn makes it much easier to run games with the right spirit for the right group. See above, you can be very accepting of any style of play and still people will not admit what they really like in games... [/QUOTE]
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