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<blockquote data-quote="Lyxen" data-source="post: 8380837" data-attributes="member: 7032025"><p>What would be just funny if it was not so sad and annoying at some level would be if people realised this and coupled the fact that they want to powergame and allow incredible scores (usually through rolled stats) with their complaints about the encounter computation system not working. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>Indeed, because as a DM I aim to please my players. But for that, I need them to express what they really want in the game. If they dissemble and hide the fact that they want to powerplay, it's just going to be more difficult to please them. I have no problem running a powergame at all, and lots of experience doing so, and D&D is a high fantasy game for heroes anyway.</p><p></p><p>But the fact is that the game does not need incredible scores to do this either, for once, and the other difficulty is running a game for players looking for various things. It's easy, during the course of one game, to speed up roleplaying a bit and launch some action for people who want this as well, but the problem is it's much harder, once characters have been defined, to change them and balance them so that everyone can have their turn in the spotlight where technical gaming matters.</p><p></p><p>Of course, as a DM, it's theoretically not that difficult to steer power things through rulings or even magical items during the course of the campaign. But when you do this, the powergamers who optimised their characters at the start are still going to complain about favoritism (when all you are doing is making sure that everyone around the table has fun). So the only way is to minimise the discrepancies at start and make sure that they don't accumulate through the levels.</p><p></p><p>Finally, and we had a hint of this a few posts ago, there is still the problem that people who powergame think that they are better D&D players because they think they understand how to make a more powerful character, which is absolutely not true, especially when in fact all they know is how to parrot computations that they have seen somewhere else...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8380837, member: 7032025"] What would be just funny if it was not so sad and annoying at some level would be if people realised this and coupled the fact that they want to powergame and allow incredible scores (usually through rolled stats) with their complaints about the encounter computation system not working. :D Indeed, because as a DM I aim to please my players. But for that, I need them to express what they really want in the game. If they dissemble and hide the fact that they want to powerplay, it's just going to be more difficult to please them. I have no problem running a powergame at all, and lots of experience doing so, and D&D is a high fantasy game for heroes anyway. But the fact is that the game does not need incredible scores to do this either, for once, and the other difficulty is running a game for players looking for various things. It's easy, during the course of one game, to speed up roleplaying a bit and launch some action for people who want this as well, but the problem is it's much harder, once characters have been defined, to change them and balance them so that everyone can have their turn in the spotlight where technical gaming matters. Of course, as a DM, it's theoretically not that difficult to steer power things through rulings or even magical items during the course of the campaign. But when you do this, the powergamers who optimised their characters at the start are still going to complain about favoritism (when all you are doing is making sure that everyone around the table has fun). So the only way is to minimise the discrepancies at start and make sure that they don't accumulate through the levels. Finally, and we had a hint of this a few posts ago, there is still the problem that people who powergame think that they are better D&D players because they think they understand how to make a more powerful character, which is absolutely not true, especially when in fact all they know is how to parrot computations that they have seen somewhere else... [/QUOTE]
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