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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Scott Christian" data-source="post: 8381066" data-attributes="member: 6901101"><p>I alluded to this earlier. (Not calling you out Bill.) But how many characters has anyone here played for a campaign or at least half a campaign? I am at a mere six (8 if you count the one that retired mid campaign and the one that died). I feel like that is a lot. </p><p></p><p>In those characters I have explored the against type, with a wood elf barbarian. And I discovered the trade off for a low strength, great movement. I have played another against type, a half-orc wizard. For the first two sessions I didn't even cast a spell. Everyone thought I was a fighter. Then feather fall came in real handy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It was a great roleplaying experience. (There were other great RP moments with him as well.) I have also played the min/max game, creating a drow that was an arcane trickster. He was, far and away, the spotlight stealer of the table because he was good at almost everything. Then I played a half-elf warlock. A synergistic race/class combo. But I limited myself and never took a spell that did damage. He drew quite a bit of fire from enemies, so he was still helpful on the battlefield. And there were others.</p><p></p><p>This variety, in my opinion, has helped me understand the impact of the rules on character creation because I played them and spent time with them. </p><p></p><p>My point to all this is a speak from experience. I am sure it will differ from the others, but that is one way we learn.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8381066, member: 6901101"] I alluded to this earlier. (Not calling you out Bill.) But how many characters has anyone here played for a campaign or at least half a campaign? I am at a mere six (8 if you count the one that retired mid campaign and the one that died). I feel like that is a lot. In those characters I have explored the against type, with a wood elf barbarian. And I discovered the trade off for a low strength, great movement. I have played another against type, a half-orc wizard. For the first two sessions I didn't even cast a spell. Everyone thought I was a fighter. Then feather fall came in real handy! ;) It was a great roleplaying experience. (There were other great RP moments with him as well.) I have also played the min/max game, creating a drow that was an arcane trickster. He was, far and away, the spotlight stealer of the table because he was good at almost everything. Then I played a half-elf warlock. A synergistic race/class combo. But I limited myself and never took a spell that did damage. He drew quite a bit of fire from enemies, so he was still helpful on the battlefield. And there were others. This variety, in my opinion, has helped me understand the impact of the rules on character creation because I played them and spent time with them. My point to all this is a speak from experience. I am sure it will differ from the others, but that is one way we learn. [/QUOTE]
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