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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Scott Christian" data-source="post: 8381104" data-attributes="member: 6901101"><p>Alternative features - <img class="smilie smilie--emoji" alt="✔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2714.png" title="Check mark :heavy_check_mark:" data-shortname=":heavy_check_mark:" loading="lazy" width="64" height="64" />. I have been part of that conversation. Encouraged it and tried to add to it.</p><p></p><p>No ASI - <img class="smilie smilie--emoji" alt="✔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2714.png" title="Check mark :heavy_check_mark:" data-shortname=":heavy_check_mark:" loading="lazy" width="64" height="64" />. I stated I was okay with it. I think it makes the race's lose something. A feel. But if you are redesigning it might be best to start there.</p><p></p><p>History of the game - <img class="smilie smilie--emoji" alt="✔️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2714.png" title="Check mark :heavy_check_mark:" data-shortname=":heavy_check_mark:" loading="lazy" width="64" height="64" />. Yet, to be fair, they have had race equated to attributes since 2nd edition. That is a long enough to consider it tradition.</p><p></p><p>"There have been innumerable and varied reasons given for why people want floating ASI" - No. Show me a reason that isn't about viability or fixing something they believe is broken. Please show me? It is what I have asked for over and over. Why do you want floating ASIs?</p><p></p><p>When someone, like me, comes along and says, it is all about that extra +1, I am told no. So what is it?</p><p></p><p>My thesis has been very clear from the beginning. Racial ASIs, for some players and DMs, helps the themes, motifs, archetypes, culture and worldbuilding of the game. They are a clear force in attaching the fluff to the mechanics. If someone wants to get rid of them, thus redesigning how the game was actually made, fine. Let the game evolve that way. But that should never stop a person from asking why? And how does it improve the game? And what does it take away from the game?</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8381104, member: 6901101"] Alternative features - ✔️. I have been part of that conversation. Encouraged it and tried to add to it. No ASI - ✔️. I stated I was okay with it. I think it makes the race's lose something. A feel. But if you are redesigning it might be best to start there. History of the game - ✔️. Yet, to be fair, they have had race equated to attributes since 2nd edition. That is a long enough to consider it tradition. "There have been innumerable and varied reasons given for why people want floating ASI" - No. Show me a reason that isn't about viability or fixing something they believe is broken. Please show me? It is what I have asked for over and over. Why do you want floating ASIs? When someone, like me, comes along and says, it is all about that extra +1, I am told no. So what is it? My thesis has been very clear from the beginning. Racial ASIs, for some players and DMs, helps the themes, motifs, archetypes, culture and worldbuilding of the game. They are a clear force in attaching the fluff to the mechanics. If someone wants to get rid of them, thus redesigning how the game was actually made, fine. Let the game evolve that way. But that should never stop a person from asking why? And how does it improve the game? And what does it take away from the game? [/QUOTE]
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