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<blockquote data-quote="Bill Zebub" data-source="post: 8381240" data-attributes="member: 7031982"><p>Welcome to the discussion! This has been mentioned many times, but it's a looooong thread (I myself joined halfway through) so no surprise you missed it.</p><p></p><p>The problem seems to be that ASIs are perceived to have too much class-specific impact (whether or not that's true), whereas other racial abilities are both less quantifiable and more useful for all classes.</p><p></p><p>For example, darkvision is clearly highly useful for rogues, but it's all pretty darned useful for other classes. And you can't really put a number on how useful it is.</p><p></p><p>So the argument...backed up by people (like me) who say, "I optimize race and class based on ASIs, but probably wouldn't do that based on the non-ASI abilities)"...is that by getting rid of racial ASIs the choice would matter less from an optimization perspective, making it easier to make the choice for roleplaying/storytelling reasons.</p><p></p><p>Would some people still try to optimize perfectly? Sure. But you gotta figure there aren't only two kinds of players (optimizers and non-optimizers), rather it's a spectrum, and the more you can balance the races across classes the more people will stop bothering to optimize.</p><p></p><p><em>(sorry that was totally incoherent after the first pass; edited for clarity.)</em></p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8381240, member: 7031982"] Welcome to the discussion! This has been mentioned many times, but it's a looooong thread (I myself joined halfway through) so no surprise you missed it. The problem seems to be that ASIs are perceived to have too much class-specific impact (whether or not that's true), whereas other racial abilities are both less quantifiable and more useful for all classes. For example, darkvision is clearly highly useful for rogues, but it's all pretty darned useful for other classes. And you can't really put a number on how useful it is. So the argument...backed up by people (like me) who say, "I optimize race and class based on ASIs, but probably wouldn't do that based on the non-ASI abilities)"...is that by getting rid of racial ASIs the choice would matter less from an optimization perspective, making it easier to make the choice for roleplaying/storytelling reasons. Would some people still try to optimize perfectly? Sure. But you gotta figure there aren't only two kinds of players (optimizers and non-optimizers), rather it's a spectrum, and the more you can balance the races across classes the more people will stop bothering to optimize. [I](sorry that was totally incoherent after the first pass; edited for clarity.)[/I] [/QUOTE]
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