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<blockquote data-quote="Scott Christian" data-source="post: 8381335" data-attributes="member: 6901101"><p>Thanks for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Two campaigns, one homemade and the other being Tomb of Annihilation, use the optional floating ASI rules. Different players for each. No crossover. Here is what I have noticed:</p><p></p><ul> <li data-xf-list-type="ul">(Tomb campaign) We have characters that outperform every other character in just about everything when it comes to combat: damage, being hit, being able to heal, etc. is all in their wheelhouse. At times, at 5th or 6th level, they pull off 60+ damage in two rounds. Others do 12 in two rounds. I did not see this disparity when we just used the PHB races and classes.</li> <li data-xf-list-type="ul">(Homemade Campaign) A PC's race is not integral to the story whatsoever. We have a triton, a genasi, a drow, a dwarf, a human, and at one time, a loxodon. No one blinked when we went anywhere because the difficulty of roleplaying is not worth the trouble and too disruptive to the other storylines. It definitely breaks the suspension of disbelief for me whenever I thought about it. This might not be completely about ASI, but it's interesting to note nonetheless.</li> </ul><p></p><p>I should add that both campaigns has phenomenal DMs and excellent players. I had fun during both campaigns. And there were some positives to this:</p><ul> <li data-xf-list-type="ul">Players describing themselves during roleplay and combat was always interesting and creative.</li> <li data-xf-list-type="ul">Our powergamers could go to town and dive into something that they originally could not. Thus, creating a better (or at least new) experience for them.</li> </ul></blockquote><p></p>
[QUOTE="Scott Christian, post: 8381335, member: 6901101"] Thanks for that. ;) Two campaigns, one homemade and the other being Tomb of Annihilation, use the optional floating ASI rules. Different players for each. No crossover. Here is what I have noticed: [LIST] [*](Tomb campaign) We have characters that outperform every other character in just about everything when it comes to combat: damage, being hit, being able to heal, etc. is all in their wheelhouse. At times, at 5th or 6th level, they pull off 60+ damage in two rounds. Others do 12 in two rounds. I did not see this disparity when we just used the PHB races and classes. [*](Homemade Campaign) A PC's race is not integral to the story whatsoever. We have a triton, a genasi, a drow, a dwarf, a human, and at one time, a loxodon. No one blinked when we went anywhere because the difficulty of roleplaying is not worth the trouble and too disruptive to the other storylines. It definitely breaks the suspension of disbelief for me whenever I thought about it. This might not be completely about ASI, but it's interesting to note nonetheless. [/LIST] I should add that both campaigns has phenomenal DMs and excellent players. I had fun during both campaigns. And there were some positives to this: [LIST] [*]Players describing themselves during roleplay and combat was always interesting and creative. [*]Our powergamers could go to town and dive into something that they originally could not. Thus, creating a better (or at least new) experience for them. [/LIST] [/QUOTE]
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