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<blockquote data-quote="Lyxen" data-source="post: 8381904" data-attributes="member: 7032025"><p>It's by definition. What's the point of wanting to be more powerful when the DM will in any case adjust the difficulty of the encounter ?</p><p></p><p>I can understand this in a game where the difficulty is fixed, like a computer game, but in a TTRPG, it is just bizarre.</p><p></p><p></p><p></p><p>At the time, I did not, indeed, and there was that part of competition with other players for the spotlight. But then I realised that for every minute that one of us powergamers was hogging the spotlight with our shenanigans, another of my friends at the table was unhappy and not getting much attention. So I started doing exactly the reverse, finding ways for OTHER players to have the spotlight, mostly by roleplaying or propping them up (this was fairly easy to understand, but it took me a while, thankfully my attitude as a DM and organiser of LARPs where it's focussing on the fun of others helped me realise that I was being a jerk as a player). And because most of us do this now, our games are much, much better.</p><p></p><p>Recently, we had the "olympic games" in our Odyssey of the Dragonlords, but instead of each of us trying to win individually as many medals as we could (which we easily could have, and the DM, who is running this campaign with three groups in parallel, explained to us the difference with the other groups), we decided to prop up one of us (who is one of our more timid players), so we spent all of our ressources on helping him, making sure that we did not win when he could, etc.</p><p></p><p>In the end, it was a victory for the whole group because of this, a large collective victory rather than a series of small fights between us.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8381904, member: 7032025"] It's by definition. What's the point of wanting to be more powerful when the DM will in any case adjust the difficulty of the encounter ? I can understand this in a game where the difficulty is fixed, like a computer game, but in a TTRPG, it is just bizarre. At the time, I did not, indeed, and there was that part of competition with other players for the spotlight. But then I realised that for every minute that one of us powergamers was hogging the spotlight with our shenanigans, another of my friends at the table was unhappy and not getting much attention. So I started doing exactly the reverse, finding ways for OTHER players to have the spotlight, mostly by roleplaying or propping them up (this was fairly easy to understand, but it took me a while, thankfully my attitude as a DM and organiser of LARPs where it's focussing on the fun of others helped me realise that I was being a jerk as a player). And because most of us do this now, our games are much, much better. Recently, we had the "olympic games" in our Odyssey of the Dragonlords, but instead of each of us trying to win individually as many medals as we could (which we easily could have, and the DM, who is running this campaign with three groups in parallel, explained to us the difference with the other groups), we decided to prop up one of us (who is one of our more timid players), so we spent all of our ressources on helping him, making sure that we did not win when he could, etc. In the end, it was a victory for the whole group because of this, a large collective victory rather than a series of small fights between us. [/QUOTE]
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