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<blockquote data-quote="Lyxen" data-source="post: 8381940" data-attributes="member: 7032025"><p>And again, there is absolutely nothing wrong with that if this is what you are expecting of the game.</p><p></p><p>Note however, your use of the word "solo" above. Lots of people writing the game or wanting to optimise it do it in a vacuum, with no consequence to the game, and again I have nothing against this if it is what is floating their boat.</p><p></p><p>But at our tables, we have a completely different mindset, see what the devs think:</p><ul> <li data-xf-list-type="ul">"To play D&D, and to play it well, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice. None of those things have any bearing on what’s best about the game."</li> <li data-xf-list-type="ul">"Playing D&D is an exercise in collaborative creation. You and your friends create epic stories filled with tension and memorable drama."</li> </ul><p>When you want to achieve this, and you have people at your table who just want harder difficulty on technical fights (whereas we think it does not matter because the fight difficulty is not an aim at all), you can see that there is an incompatibility here...</p><p></p><p>It does not prevent powergamers to play with us, and once their instincts are curbed by the realisation that their powergaming does not matter and that their collective roleplaying is what makes it better for the group, they can be fantastic players.</p><p></p><p></p><p></p><p>I think I get it perfectly well, see above.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8381940, member: 7032025"] And again, there is absolutely nothing wrong with that if this is what you are expecting of the game. Note however, your use of the word "solo" above. Lots of people writing the game or wanting to optimise it do it in a vacuum, with no consequence to the game, and again I have nothing against this if it is what is floating their boat. But at our tables, we have a completely different mindset, see what the devs think: [LIST] [*]"To play D&D, and to play it well, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice. None of those things have any bearing on what’s best about the game." [*]"Playing D&D is an exercise in collaborative creation. You and your friends create epic stories filled with tension and memorable drama." [/LIST] When you want to achieve this, and you have people at your table who just want harder difficulty on technical fights (whereas we think it does not matter because the fight difficulty is not an aim at all), you can see that there is an incompatibility here... It does not prevent powergamers to play with us, and once their instincts are curbed by the realisation that their powergaming does not matter and that their collective roleplaying is what makes it better for the group, they can be fantastic players. I think I get it perfectly well, see above. [/QUOTE]
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