Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ReshiIRE" data-source="post: 8382454" data-attributes="member: 7031231"><p>It's not, depending on the Warlock, party size and your defensive cabilities vs certain enemies.</p><p></p><p>A Warlock is gonna get hit at some point. Having two less AC (the same amount as a shield), plus less chance to survive on a common saving throw, plus less iniuative (which is sometimes important) and having less HP* really makes a difference to survivability. You can play more glass canon, but the 5% difference until late game won't matter as much as the combined 20% difference in scores for Dex and Con.</p><p></p><p>What you are suggesting may encourage more diverse builds initially, but I suspect that would not last super long. It also creates a problem for some classes in designating a 'primary' stat. Consider Fighters. Do you make both Strength and Dexterity primary stats? If so, I think you make it so that Fighters end up in this weird position where they're going either going to have to end up weirdly splitting their Strength and Dexterity modifiers and ending up as adaptable but further hamstringed in effectiveness compared to spell-casters, or end up with a lot of +1s for skills that they may easily get outshined in, or that they'll be quite clever and pick up Eldritch Knight, which I feel is the subclass that worsk the best here.</p><p></p><p>I don't think your idea quite shakes out without significantly more changes to ability scores.</p><p></p><p>* At level 3, the second Warlock has a level up's worth of more HP than the first one (assuming the average and without HP roles). At low levels especially that could make a significant difference.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8382454, member: 7031231"] It's not, depending on the Warlock, party size and your defensive cabilities vs certain enemies. A Warlock is gonna get hit at some point. Having two less AC (the same amount as a shield), plus less chance to survive on a common saving throw, plus less iniuative (which is sometimes important) and having less HP* really makes a difference to survivability. You can play more glass canon, but the 5% difference until late game won't matter as much as the combined 20% difference in scores for Dex and Con. What you are suggesting may encourage more diverse builds initially, but I suspect that would not last super long. It also creates a problem for some classes in designating a 'primary' stat. Consider Fighters. Do you make both Strength and Dexterity primary stats? If so, I think you make it so that Fighters end up in this weird position where they're going either going to have to end up weirdly splitting their Strength and Dexterity modifiers and ending up as adaptable but further hamstringed in effectiveness compared to spell-casters, or end up with a lot of +1s for skills that they may easily get outshined in, or that they'll be quite clever and pick up Eldritch Knight, which I feel is the subclass that worsk the best here. I don't think your idea quite shakes out without significantly more changes to ability scores. * At level 3, the second Warlock has a level up's worth of more HP than the first one (assuming the average and without HP roles). At low levels especially that could make a significant difference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ability Score Increases (I've changed my mind.)
Top