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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="ReshiIRE" data-source="post: 8382471" data-attributes="member: 7031231"><p>I can see your points but that is going to require significant work besides ratios. I would still say that while the difference is reduced in that new example the lower build would still be more effective overall.</p><p></p><p>I think the way to incentivise more varied builds is to get rid of half-feats and, potentially, the +1 / +1 ASI. I personally do not like having odd scores even if I can 'correct' them with a half-feat earlier, as that forces me to take a half-feat for sure for my character which I may not want for flavour or other reasons (perhaps I want a different full feat for build or roleplay purposes). It's not "optimal" but the optimal choice doesn't really provide interesting gameplay choices? A lot of the cool half-feats are good enough on their own, honestly, and some are too good with it, even with the restrictions they can put on scores.</p><p></p><p>With those gone, going odd doesn't make sense and people will now spend their points in different ways to either emphasis having two +3s, etc.</p><p></p><p>In general, honestly, I feel the +1 combined with point-buy (or event standard array) doesn't get discussed enough compared to the +2. I wonder if a good compromise in this ASI debate is to make the +2 a forced stat and make the +1 floating, to emphasis both the 'population' versus 'individuality' argument. I don't agree with the 'population' argument but I could live with this.</p><p></p><p>(Then again I live with fixed scores anyway, for fears, even with a GM who preferred Tasha's rules, for fears of being a "power-gamer" and for a lot of character concepts it's pretty easy to fenangle yourself into still powerful characters that aren't the most 'optimised' but work with subclasses. E.g., I have a Lizardborn bard character I would love to play at some point and sure, it would be nice if I could assign my scores to +2 Dex, +1 Charisma, but it's possible to live with a +1 Wisdom, a +2 to Charisma at the start and be more tanky (and maybe lean a little into Wisdom skills.))</p><p></p><p>(I need a lot of work as an actual role-player for improvisation purposes anyway.)</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8382471, member: 7031231"] I can see your points but that is going to require significant work besides ratios. I would still say that while the difference is reduced in that new example the lower build would still be more effective overall. I think the way to incentivise more varied builds is to get rid of half-feats and, potentially, the +1 / +1 ASI. I personally do not like having odd scores even if I can 'correct' them with a half-feat earlier, as that forces me to take a half-feat for sure for my character which I may not want for flavour or other reasons (perhaps I want a different full feat for build or roleplay purposes). It's not "optimal" but the optimal choice doesn't really provide interesting gameplay choices? A lot of the cool half-feats are good enough on their own, honestly, and some are too good with it, even with the restrictions they can put on scores. With those gone, going odd doesn't make sense and people will now spend their points in different ways to either emphasis having two +3s, etc. In general, honestly, I feel the +1 combined with point-buy (or event standard array) doesn't get discussed enough compared to the +2. I wonder if a good compromise in this ASI debate is to make the +2 a forced stat and make the +1 floating, to emphasis both the 'population' versus 'individuality' argument. I don't agree with the 'population' argument but I could live with this. (Then again I live with fixed scores anyway, for fears, even with a GM who preferred Tasha's rules, for fears of being a "power-gamer" and for a lot of character concepts it's pretty easy to fenangle yourself into still powerful characters that aren't the most 'optimised' but work with subclasses. E.g., I have a Lizardborn bard character I would love to play at some point and sure, it would be nice if I could assign my scores to +2 Dex, +1 Charisma, but it's possible to live with a +1 Wisdom, a +2 to Charisma at the start and be more tanky (and maybe lean a little into Wisdom skills.)) (I need a lot of work as an actual role-player for improvisation purposes anyway.) [/QUOTE]
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