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<blockquote data-quote="Chaosmancer" data-source="post: 8382492" data-attributes="member: 6801228"><p>Cut the snark, you know what I meant. I'm not saying you can't discuss things, but why bother discussing this? </p><p></p><p>Right now powergamers focus on racial ASIs. If Racial ASIs float then they will focus on Racial Abilities.... okay? Who cares? They already have a focus, if that focus shifts it shifts, but unless you are trying to protect the powergamers habitat I don't see what the point of discussing the fact that they will shift focus is. I don't care if Bobby makes his character focusing on ASIs, on racial abilities or on length of ears. It makes no difference to me. What does make a difference is how I can make my character.</p><p></p><p></p><p></p><p>Again, cut the snark. If we are in agreement I don't see the need for you to be so hostile.</p><p></p><p></p><p></p><p>I don't care. If you made a houserule that rogues don't exist unless the player pays you I wouldn't say you are in your rights to do that either. </p><p></p><p>There is no value in preventing someone from using the standard array. The only reason you seem to do it is because you like rolling. That isn't a good reason to force others to roll if they don't want to.</p><p></p><p></p><p></p><p></p><p>Your preference is noted, and ignored. I don't care if you hate cookie cutter characters, it isn't your character to decide anything about anyways.</p><p></p><p></p><p></p><p></p><p>And we circle right back to the beginning. A lack of encouragement on one end, and encouragement on the other means that you are going to see more people do the second. That is the entire point of encouraging, to increase the likelihood of that outcome. </p><p></p><p>They encouraged certain combos, and therefore those combos became far more likely, to the point where they were the standard. </p><p></p><p></p><p></p><p></p><p>Having a special ability doesn't make them a non-archetype. Wizards have a special ability to write down spells, that doesn't mean that they aren't archetypical.</p><p></p><p></p><p></p><p>The highest number is the highest stat. Again, I've played with plenty of new players, none of them took this road. No one ever point their highest number in their third most important stat, then made their third highest number their muost important stat so that those two met. The only reason for doing this is to try and prove that the standard is a 15 instead of a 16.</p><p></p><p></p><p></p><p>Since I'm talking about the most common way it is down, and the most common way being the baseline, then if it is "not nearly as common" then it is clearly not what the baseline is.</p><p></p><p></p><p></p><p>And that doesn't make you a superior gamer. For all you know, it could have been easy for you because your DMs took it easy on you. Your insistence that your perspective is uniquely suited to tell me what is and isn't easy is incredibly frustrating. Especially coming from someone who should absolutely know that such things are nowhere near universal, let alone universal in something as complex as an RPG.</p><p></p><p></p><p></p><p>The One Ring. </p><p>Shadowrun. </p><p>Warcraft. </p><p></p><p>Pretty sure you've seen all three of those. When talking about archetypes, you can't limit yourself to just DnD. Besides, even the most forgiving view is that half of all dwarves can get 16 wisdom, since there were only two options. And only half of them can get 16 Strength. Almost like there is a divide between dwarves as fighter, and dwarves as cleric.</p><p></p><p></p><p></p><p>Since Biology covers more than just humans, you are being purposefully dense. After all, the equivalent of your claim is that you can't calculus to solve a problem of a rocketship, because it is used for baseballs. The field of biology covers everything from virus's to molds that stretch multiple square miles. And at no point will you find anyone talking about "racial biology" who is worth listening to.</p><p></p><p></p><p></p><p>Lot of people have claimed that Tasha's as the default is the ruination of the game. If you don't believe me just go back and reread this thread. Or any of the dozen others.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8382492, member: 6801228"] Cut the snark, you know what I meant. I'm not saying you can't discuss things, but why bother discussing this? Right now powergamers focus on racial ASIs. If Racial ASIs float then they will focus on Racial Abilities.... okay? Who cares? They already have a focus, if that focus shifts it shifts, but unless you are trying to protect the powergamers habitat I don't see what the point of discussing the fact that they will shift focus is. I don't care if Bobby makes his character focusing on ASIs, on racial abilities or on length of ears. It makes no difference to me. What does make a difference is how I can make my character. Again, cut the snark. If we are in agreement I don't see the need for you to be so hostile. I don't care. If you made a houserule that rogues don't exist unless the player pays you I wouldn't say you are in your rights to do that either. There is no value in preventing someone from using the standard array. The only reason you seem to do it is because you like rolling. That isn't a good reason to force others to roll if they don't want to. Your preference is noted, and ignored. I don't care if you hate cookie cutter characters, it isn't your character to decide anything about anyways. And we circle right back to the beginning. A lack of encouragement on one end, and encouragement on the other means that you are going to see more people do the second. That is the entire point of encouraging, to increase the likelihood of that outcome. They encouraged certain combos, and therefore those combos became far more likely, to the point where they were the standard. Having a special ability doesn't make them a non-archetype. Wizards have a special ability to write down spells, that doesn't mean that they aren't archetypical. The highest number is the highest stat. Again, I've played with plenty of new players, none of them took this road. No one ever point their highest number in their third most important stat, then made their third highest number their muost important stat so that those two met. The only reason for doing this is to try and prove that the standard is a 15 instead of a 16. Since I'm talking about the most common way it is down, and the most common way being the baseline, then if it is "not nearly as common" then it is clearly not what the baseline is. And that doesn't make you a superior gamer. For all you know, it could have been easy for you because your DMs took it easy on you. Your insistence that your perspective is uniquely suited to tell me what is and isn't easy is incredibly frustrating. Especially coming from someone who should absolutely know that such things are nowhere near universal, let alone universal in something as complex as an RPG. The One Ring. Shadowrun. Warcraft. Pretty sure you've seen all three of those. When talking about archetypes, you can't limit yourself to just DnD. Besides, even the most forgiving view is that half of all dwarves can get 16 wisdom, since there were only two options. And only half of them can get 16 Strength. Almost like there is a divide between dwarves as fighter, and dwarves as cleric. Since Biology covers more than just humans, you are being purposefully dense. After all, the equivalent of your claim is that you can't calculus to solve a problem of a rocketship, because it is used for baseballs. The field of biology covers everything from virus's to molds that stretch multiple square miles. And at no point will you find anyone talking about "racial biology" who is worth listening to. Lot of people have claimed that Tasha's as the default is the ruination of the game. If you don't believe me just go back and reread this thread. Or any of the dozen others. [/QUOTE]
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