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<blockquote data-quote="Chaosmancer" data-source="post: 8382741" data-attributes="member: 6801228"><p>I don't care that you believe that. When it comes to player characters generating their stats using the default version of the rules, I'm not budging on this. You enforcing your preference on others for now other reason than you like it better, is not acceptable to me. I don't care if you think the rules of the book give you the right to do so, if the Standard Array was meant to be optional, they would have made it optional like they made point buy.</p><p></p><p></p><p></p><p></p><p>You are deciding that because you think a character with the standard array is boring, a player isn't allowed to use the available option if they do not want to randomize. This is no different than saying that since you find a paladin with a longsword boring, all paladins must use hammers. You don't get to make that call to enforce your vision on a Player Character, they are not a Dungeon Master Character.</p><p></p><p></p><p></p><p>I'm not changing any meaning.</p><p></p><p></p><p></p><p>And I've shown how the designers decisions lead to the 16 being the most commonly seen prime stat. They did it in three different methods. If that does not show their intent and the point was to have a different result, then they must have expected the majority of people to not play archetypical combos.</p><p></p><p></p><p></p><p>As I said, you can't limit the discussion of archetypical dwarves to only DnD dwarves. Even if you did that, then you'd have to ask which DnD dwarves, so it is a pointless excersise to try and claim that because 50% of dwarves don't get a bonus that 100% of dwarves can't reach the baseline. The intent was blindingly obvious. Mountain Dwarves were meant to be martial characters, hill dwarves were meant to be clerical characters.</p><p></p><p></p><p></p><p>And the setting. Which means that the archetypical elf needs to cover a lot more than being graceful and the archetypical dwarf needs to be a lot more than just tough. So, floating ASIs allows the core game to actually reflect the reality of play better. </p><p></p><p>You want graceful elves? Say that your NPCs are graceful. Done. You have graceful elves. Heck, you might not even have an elf player in which case there are zero elves outside of your control to be non-graceful.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8382741, member: 6801228"] I don't care that you believe that. When it comes to player characters generating their stats using the default version of the rules, I'm not budging on this. You enforcing your preference on others for now other reason than you like it better, is not acceptable to me. I don't care if you think the rules of the book give you the right to do so, if the Standard Array was meant to be optional, they would have made it optional like they made point buy. You are deciding that because you think a character with the standard array is boring, a player isn't allowed to use the available option if they do not want to randomize. This is no different than saying that since you find a paladin with a longsword boring, all paladins must use hammers. You don't get to make that call to enforce your vision on a Player Character, they are not a Dungeon Master Character. I'm not changing any meaning. And I've shown how the designers decisions lead to the 16 being the most commonly seen prime stat. They did it in three different methods. If that does not show their intent and the point was to have a different result, then they must have expected the majority of people to not play archetypical combos. As I said, you can't limit the discussion of archetypical dwarves to only DnD dwarves. Even if you did that, then you'd have to ask which DnD dwarves, so it is a pointless excersise to try and claim that because 50% of dwarves don't get a bonus that 100% of dwarves can't reach the baseline. The intent was blindingly obvious. Mountain Dwarves were meant to be martial characters, hill dwarves were meant to be clerical characters. And the setting. Which means that the archetypical elf needs to cover a lot more than being graceful and the archetypical dwarf needs to be a lot more than just tough. So, floating ASIs allows the core game to actually reflect the reality of play better. You want graceful elves? Say that your NPCs are graceful. Done. You have graceful elves. Heck, you might not even have an elf player in which case there are zero elves outside of your control to be non-graceful. [/QUOTE]
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