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<blockquote data-quote="Lyxen" data-source="post: 8382803" data-attributes="member: 7032025"><p>The thing is that the default version of the rules is just a piece of paper, it's not a game and it's even less an actual gaming session, these can only exist when a dungeon master has appropriated the rules and is running the game, which implies him making choices about character generation methods if he feels like it, like every other aspect of the game, it's within his rights.</p><p></p><p></p><p></p><p>After that, it's true that rolling and the standard array are in the core rules as alternatives, so a DM, especially a beginning one looking for simple choices is likely to choose that.</p><p></p><p>What I think is more significant to this discussion, however, is that this points in your direction below as being the standard used by the designers in terms of quantifying standard character powers, and this in turn influences all the computation made about CRs, encounters strengths, etc. See below.</p><p></p><p></p><p></p><p>This, however, I'm in complete disagreement with. It is every DM's right to enforce rules about character creation, their power, how they are generated, which races and classes are available for play, and ultimately whether any character is allowed to adventure in his world.</p><p></p><p>Thank the gods, 5e has moved away from the player-centric atrocity that was 3e, which gave players the impression that they had "rights". If the DM is a good one, he will of course try to make his players happy, but it is his right to block attempts to derail the whole campaign for the whole group by players who think that they have "rights" to do as they please.</p><p></p><p>My apologies in advance if this is not what it means, bu words like player "rights", "agency" etc. have ruined many many games for DMs, when at the same time players (often the same) weep for not finding DMs...</p><p></p><p></p><p></p><p>On this point, however, I fully agree, it is the basis for computation in the system, so much so that powergamers who create more powerful characters than this are then the first one to complain that the encounter system is broken.</p><p></p><p>It does not mean that characters have to be created like this, and especially not using specific method, but it is the standard that drove the computations of the rest of the system.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8382803, member: 7032025"] The thing is that the default version of the rules is just a piece of paper, it's not a game and it's even less an actual gaming session, these can only exist when a dungeon master has appropriated the rules and is running the game, which implies him making choices about character generation methods if he feels like it, like every other aspect of the game, it's within his rights. After that, it's true that rolling and the standard array are in the core rules as alternatives, so a DM, especially a beginning one looking for simple choices is likely to choose that. What I think is more significant to this discussion, however, is that this points in your direction below as being the standard used by the designers in terms of quantifying standard character powers, and this in turn influences all the computation made about CRs, encounters strengths, etc. See below. This, however, I'm in complete disagreement with. It is every DM's right to enforce rules about character creation, their power, how they are generated, which races and classes are available for play, and ultimately whether any character is allowed to adventure in his world. Thank the gods, 5e has moved away from the player-centric atrocity that was 3e, which gave players the impression that they had "rights". If the DM is a good one, he will of course try to make his players happy, but it is his right to block attempts to derail the whole campaign for the whole group by players who think that they have "rights" to do as they please. My apologies in advance if this is not what it means, bu words like player "rights", "agency" etc. have ruined many many games for DMs, when at the same time players (often the same) weep for not finding DMs... On this point, however, I fully agree, it is the basis for computation in the system, so much so that powergamers who create more powerful characters than this are then the first one to complain that the encounter system is broken. It does not mean that characters have to be created like this, and especially not using specific method, but it is the standard that drove the computations of the rest of the system. [/QUOTE]
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