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<blockquote data-quote="Bill Zebub" data-source="post: 8382929" data-attributes="member: 7031982"><p>Ok, so if the premise is that powergamers are spoiling the game for others, and the solution is to reign in the behavior by limiting the amount that they can optimize, let's talk about the inverse problem: people who don't care at all about optimization and end up ineffective in combat, which spoils the fun for people who like that part of the game. </p><p></p><p>Maybe we should have some minimum requirements and if people make particularly poor chargen choices we should tell them they can't play that character. Maybe a minimum score in their primary attribute? Or a maximum score in their dump stat? Normal humans will have to be banned of course; if you want to play a human it will have to be a vHuman.</p><p></p><p>And we should definitely pre-approve their spell list to make sure they don't take any of the truly terrible choices.</p><p></p><p>Or, similarly, another problem is people who have a character concept that causes them to make sub-optimal tactical choices. The old "I'm a pacifist I can't attack" is an extreme example, but there are more subtle varieties. We should probably limit that, and force people to play characters that are closer to the middle of the powergaming <--> roleplaying spectrum. </p><p></p><p>Or maybe just randomly delete paragraphs from their carefully written backstories, to make sure they understand that <em>some</em> roleplaying is ok, but they are going to also have to think about optimization. That will probably be an effective way to turn them into the kinds of players we think they should be.</p><p></p><p>Whaddya think? I don't think anything could possibly go wrong with this plan.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8382929, member: 7031982"] Ok, so if the premise is that powergamers are spoiling the game for others, and the solution is to reign in the behavior by limiting the amount that they can optimize, let's talk about the inverse problem: people who don't care at all about optimization and end up ineffective in combat, which spoils the fun for people who like that part of the game. Maybe we should have some minimum requirements and if people make particularly poor chargen choices we should tell them they can't play that character. Maybe a minimum score in their primary attribute? Or a maximum score in their dump stat? Normal humans will have to be banned of course; if you want to play a human it will have to be a vHuman. And we should definitely pre-approve their spell list to make sure they don't take any of the truly terrible choices. Or, similarly, another problem is people who have a character concept that causes them to make sub-optimal tactical choices. The old "I'm a pacifist I can't attack" is an extreme example, but there are more subtle varieties. We should probably limit that, and force people to play characters that are closer to the middle of the powergaming <--> roleplaying spectrum. Or maybe just randomly delete paragraphs from their carefully written backstories, to make sure they understand that [I]some[/I] roleplaying is ok, but they are going to also have to think about optimization. That will probably be an effective way to turn them into the kinds of players we think they should be. Whaddya think? I don't think anything could possibly go wrong with this plan. [/QUOTE]
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