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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="LadyElect" data-source="post: 8382994" data-attributes="member: 7031965"><p>None of these caricatures appeared here prior to the suggestion, nor has anyone really bought into them since, so I'm not sure you've set your sights on the right target here. And—given all that you've shared of what you do and don't pay attention to at your table—it comes across that you see 5e as being to some degree modular for roleplay/story purposes. I'm surprised to see racial ASIs as such a sticking point for you to not possibly be a modification that can derive from the same intent.</p><p></p><p>I am curious of what you think of roleplay-heavy, rules-lite redesign attempts like:</p><p><a href="https://joelesko.com/dnd-5e-story-mode/main-principles" target="_blank">Main Principles - D&D 5e Story Mode</a></p><p></p><p></p><p>And with regards to the power gap again, <a href="https://www.enworld.org/threads/ability-score-increases-ive-changed-my-mind.681930/page-89#post-8381892" target="_blank">whether missed or glossed over</a>, I'm still curious about the specifics of how you see floating ASIs increase this gap overall rather than reduce it and, at worst, create a handful of specific problem combinations? And if you're already running with some modifications as opposed to purely by the books/RAW, why not address those specific combinations just the same in order to reap the best of both worlds—decreasing the power gap by improving combinations rarely taken under default rules and potentially increasing the breadth of the setting and story with those currently infrequently seen combinations.</p><p></p><p>Of course, if it all comes down to enjoying and leaning into provided archetypes like some others here, understood and so be it, but it hadn't stuck out to me as an important part of your stance yet.</p></blockquote><p></p>
[QUOTE="LadyElect, post: 8382994, member: 7031965"] None of these caricatures appeared here prior to the suggestion, nor has anyone really bought into them since, so I'm not sure you've set your sights on the right target here. And—given all that you've shared of what you do and don't pay attention to at your table—it comes across that you see 5e as being to some degree modular for roleplay/story purposes. I'm surprised to see racial ASIs as such a sticking point for you to not possibly be a modification that can derive from the same intent. I am curious of what you think of roleplay-heavy, rules-lite redesign attempts like: [URL='https://joelesko.com/dnd-5e-story-mode/main-principles']Main Principles - D&D 5e Story Mode[/URL] And with regards to the power gap again, [URL='https://www.enworld.org/threads/ability-score-increases-ive-changed-my-mind.681930/page-89#post-8381892']whether missed or glossed over[/URL], I'm still curious about the specifics of how you see floating ASIs increase this gap overall rather than reduce it and, at worst, create a handful of specific problem combinations? And if you're already running with some modifications as opposed to purely by the books/RAW, why not address those specific combinations just the same in order to reap the best of both worlds—decreasing the power gap by improving combinations rarely taken under default rules and potentially increasing the breadth of the setting and story with those currently infrequently seen combinations. Of course, if it all comes down to enjoying and leaning into provided archetypes like some others here, understood and so be it, but it hadn't stuck out to me as an important part of your stance yet. [/QUOTE]
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