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Ability Score Increases (I've changed my mind.)
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<blockquote data-quote="Yaarel" data-source="post: 8383212" data-attributes="member: 58172"><p>Consider the two four-ability arrays that feel about equally appealing.</p><p></p><p>+3, +2, +1, +0</p><p></p><p>+2, +2, +2, +2</p><p></p><p></p><p></p><p>Say, arbitrarily, a +2 is worth 3 points. When four times, the second array is worth 12 points.</p><p></p><p>Looking at the first array, say, the +0 is worth zero points, and the +1 is worth 1 point. Where the array is worth 12 points, the +3 by itself is worth 8 points. </p><p></p><p>The costs might need some fine tuning but is illustrative enough for the purpose here. Notice how valuable the +3 is. Its cost is worth eight times the cost of a +1 and over twice the cost of a +2.</p><p></p><p></p><p></p><p>Consider what the equivalent pointbuy costs should look like for equivalent scores.</p><p></p><p>Score (Cost)</p><p>10 (0 points)</p><p>11 (1 point)</p><p>12 (2 points)</p><p>13 (4 points) (maybe 3 points because of the odd score)</p><p>14 (6 points)</p><p>15 (11 points) (maybe 9 points because of the odd score)</p><p>16 (16 points)</p><p></p><p></p><p></p><p>The difference in value between score 16 and a score 15 is enormous. This is a reason why so many players care about getting that 16.</p><p></p><p>The difference is so great the game balances more clearly when removing race ability scores completely, and requiring one accurate pointbuy for everything.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8383212, member: 58172"] Consider the two four-ability arrays that feel about equally appealing. +3, +2, +1, +0 +2, +2, +2, +2 Say, arbitrarily, a +2 is worth 3 points. When four times, the second array is worth 12 points. Looking at the first array, say, the +0 is worth zero points, and the +1 is worth 1 point. Where the array is worth 12 points, the +3 by itself is worth 8 points. The costs might need some fine tuning but is illustrative enough for the purpose here. Notice how valuable the +3 is. Its cost is worth eight times the cost of a +1 and over twice the cost of a +2. Consider what the equivalent pointbuy costs should look like for equivalent scores. Score (Cost) 10 (0 points) 11 (1 point) 12 (2 points) 13 (4 points) (maybe 3 points because of the odd score) 14 (6 points) 15 (11 points) (maybe 9 points because of the odd score) 16 (16 points) The difference in value between score 16 and a score 15 is enormous. This is a reason why so many players care about getting that 16. The difference is so great the game balances more clearly when removing race ability scores completely, and requiring one accurate pointbuy for everything. [/QUOTE]
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