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<blockquote data-quote="Chaosmancer" data-source="post: 8383276" data-attributes="member: 6801228"><p>And telling other people their preferences are boring and they are only allowed to play with you if they conform to your preferences is overstepping the bounds of a group activity like playing a game, no matter how much "power" you think the game gives you.</p><p></p><p></p><p></p><p></p><p>Ah, so by "cookie cutter" you meant unrealistic, not boring. My apologies then. </p><p></p><p>Still not your call to make. Because, shockingly, an awful large percentage of people are born awfully similar. The average weight of an average baby is 7 lbs. Let's assume that only 20% of people conform to the average (and impossibly low amount). In the United States alone there were 3,605,201 babies born, so 20% of that is 721,040 babies born at 7 lbs. </p><p></p><p>Unrealistic for everyone to be born the same, yet you have not had over 700,000 characters at your table I'd wager, and at least 700,000 of them being the same could still be realisitic. And weight is only a single statistic. Much like having a 15 strength is a single statistic that is different that a 15 Dex, which is different than a 15 Con. </p><p></p><p>Also, your ability scores have to go up as you age. No baby is born with an 18 strength and capable of throwing their own mother around. So, even if they end up in the same place, they aren't born the same. So, your complaint is really kind of silly, because spreading the same few numbers around for a few hundred people is no more realistic or unrealistic than anything else. </p><p></p><p>And if you switched and everyone started using the standard array, that might tell you something, because despite me always pointing out that they don't have to... people always roll.</p><p></p><p></p><p></p><p>And yet no one has ever taken it to mean that until they needed to try and refute the fact that the designers expected people to have a 16 or higher.</p><p></p><p></p><p></p><p>Bet if you actually looked at character build information you'd find that to be false. Most Dwarven Clerics would be Hill Dwarves, and most Dwarven Fighters would be Mountain dwarves. So, the divide is real, you just don't want to admit it.</p><p></p><p></p><p></p><p>Yes, I do, because despite your utter certainty to the contrary, I don't lie about what I want and why I want it.</p><p></p><p></p><p></p><p>Sure, but that doesn't change my point. 99.99% of NPCs don't have stats anyways, and your "graceful elves" with their 12's are likely as graceful as the heavily armored dwarven cleric. </p><p></p><p>So unless you roll 3d6+2 everytime the players meet an elf to see how graceful they actually are, I don't see the point in this.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8383276, member: 6801228"] And telling other people their preferences are boring and they are only allowed to play with you if they conform to your preferences is overstepping the bounds of a group activity like playing a game, no matter how much "power" you think the game gives you. Ah, so by "cookie cutter" you meant unrealistic, not boring. My apologies then. Still not your call to make. Because, shockingly, an awful large percentage of people are born awfully similar. The average weight of an average baby is 7 lbs. Let's assume that only 20% of people conform to the average (and impossibly low amount). In the United States alone there were 3,605,201 babies born, so 20% of that is 721,040 babies born at 7 lbs. Unrealistic for everyone to be born the same, yet you have not had over 700,000 characters at your table I'd wager, and at least 700,000 of them being the same could still be realisitic. And weight is only a single statistic. Much like having a 15 strength is a single statistic that is different that a 15 Dex, which is different than a 15 Con. Also, your ability scores have to go up as you age. No baby is born with an 18 strength and capable of throwing their own mother around. So, even if they end up in the same place, they aren't born the same. So, your complaint is really kind of silly, because spreading the same few numbers around for a few hundred people is no more realistic or unrealistic than anything else. And if you switched and everyone started using the standard array, that might tell you something, because despite me always pointing out that they don't have to... people always roll. And yet no one has ever taken it to mean that until they needed to try and refute the fact that the designers expected people to have a 16 or higher. Bet if you actually looked at character build information you'd find that to be false. Most Dwarven Clerics would be Hill Dwarves, and most Dwarven Fighters would be Mountain dwarves. So, the divide is real, you just don't want to admit it. Yes, I do, because despite your utter certainty to the contrary, I don't lie about what I want and why I want it. Sure, but that doesn't change my point. 99.99% of NPCs don't have stats anyways, and your "graceful elves" with their 12's are likely as graceful as the heavily armored dwarven cleric. So unless you roll 3d6+2 everytime the players meet an elf to see how graceful they actually are, I don't see the point in this. [/QUOTE]
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